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Anon42

Anon42

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Anon42 posts

v0.47 hotfix 1

Hey everyone, hope you're all enjoying v0.47! I just released a pretty hefty hotfix for it to correct a number of reported issues. Here's the list of fixes:

-Replaced one of Birch's lines about the Flare Strike upgrade; it was still using an old version of the script
-Fixed an issue where the game would crash if certain cutscenes were skipped during certain moments
-Fixed a bug that...

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CPE v0.48 plans + Weekly progress report

Hey everyone, hope your April has been going well so far! I've been taking a short break since v0.47's release to let my wrist recover some more; it's feeling better now, though it still has some occasional stiffness if I put too much strain on it. If it keeps being a problem too much longer I'll see a doctor to make sure everything's okay, but I don't think that'll be necessary.

In any c...

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Crisis Point: Extinction v0.47 download link!

Hey everybody! As always, here's the download link to v0.47 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.47 is updated at all, even if you've unpledged!

2024-04-04 02:59:10 +0000 UTC View Post

Crisis Point: Extinction v0.47 release!

Hey there everyone, we're finally here at last: Crisis Point: Extinction v0.47 is finished and ready to play right now!

You can watch the trailer above for the main highlights, though the NSFW stuff has to be censored due to this being a public post. For those of you who prefer reading, here's a list of all the major things added and changed in this update:

 ...

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Weekly progress report - Update will be out within a few days! (3-31-2024)

Hey everyone, this post is going to be brief - I was REALLY hoping to make it for a March release of v0.47, but unfortunately, I somehow injured my hand during this past week. It took me out of work for several days, and once I was finally able to work again, apparently I pushed it a bit too hard in trying to finish the update, and the pain came right back :' )

v0.47 is EXTREMELY close to...

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Weekly progress report (3-24-2024)

Hey everyone, time for another progress report! This one is a little sooner than normal, since I forgot to upload on time last week, but from here on we should be posting these on any Sunday that doesn't have a full dev blog.

I've been on a break for a few days, since my wife just returned from her trip and I've been spending time with her, but progress on v0.47 is proceeding well and I ...

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Weekly progress report (and an update on v0.47's release)

Hey everyone - I meant to be posting these every Sunday that there isn't a dev blog, but I'm not used to the schedule yet and I totally spaced out on it, sorry 'bout that!

First, a bit of preface, since this is the first time I'm making one of these posts: since me and Orex started posting daily progress updates in our Discord, I want to make a post once a week that compiles all of our da...

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CPE Development Update - 3-10-2024 (Daily updates, cutscene improvements and gallery finished, recolors finished, feelin' REALLY good)

Hey everyone, welcome to another CPE development update! This week continues the trend from last week of having good news all around; my productivity has been improving rapidly, and I'm feeling really good about things!


Before we get into the work we've done these past few weeks, I want to start by letting you all know that me and Orexius decided about a week ago that we're goi...

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CPE Development Update - 2-18-2024 (Gallery work, gameplay/cutscene recolors complete, feelin' good)

Hey everyone, time for another CPE development update! We're halfway through February now, and it finally feels like the pieces are starting to fall into place. Admittedly, most of the past few weeks was slow going, so this isn't going to be a huge update or anything - but the last week specifically I've been really picking up speed, and I'm feeling good about it!

Before anything else, I ...

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Status Update - 1-28-2024 (Streams, recolors, and cutscenes)

Hey again, everyone. So, first things first, HUGE apologies for the even longer delay between updates here, January has been off to a bit of a weird start for me. I've had to put a pause on my usual healthcare and therapy and such; since the new year started, our insurance deductible was reset, and all of our medical bills have skyrocketed because of it, so I just kinda can't afford it right no...

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Happy New Year! Moving forward + v0.47 plans

Hello everybody, and welcome to the first CPE development update of 2024!

2023 was, uh.. not a great year for us, and that statement is already in the running for "biggest understatement of 2024". I'm pretty ashamed of how bad my productivity was last year, but despite my horrible CPE work output, I did do a LOT of work on myself and my mental health last year. I'm proud of that much, and...

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Biweekly Update - 12-10-2023 (Medication, story rewrite progress, camera movement, zooms, and more!)

Hey everybody, time for another biweekly update - this time, at last, with good feels! I finally, finally managed to get back on ADHD medications as of just a few days ago, and they're already making such a huge difference. I'm finding myself actually excited to work for the first time in a long time, so let's get right into it and talk about what I worked on!


So, we'v...

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Biweekly Update - 11-19-2023 (Cutscene and story work; gradual improvements!)

Hey everyone. This won't be a super long update; I'm not going to say the last few weeks of development went amazingly, but I am happy to say that I'm finally moving in the right direction! Things were a little slow at first because I was celebrating my birthday earlier this month, but once those festivities were done, trying to force myself to sit down for at least a few hours a day h...

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Biweekly Update - 10-29-2023 (Status update, plans for improvement)

Hey everyone. I'm not going to beat around the bush; I was really hoping this would be the update where things got back to normal, but that didn't happen, so.. here we are with another status update.

I've been slowly getting back into being creative again, but most of that was working in Godot, learning 3D stuff, not working on CPE. I'd be happy to share more about that stuff if anyone wa...

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Biweekly Update - 10-9-2023 (Soldier design, 3D model, status update)

Hey everyone. Sorry this update is even later than usual; I didn't do very well productivity-wise these past few weeks, and I fell into my usual mental trap of trying to avoid facing things when I feel guilty. Still, even if I don't have too much to talk about, I'm still going to write updates to at least keep all of you up to date on what's happening.


So, first things first. L...

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Biweekly Update - 9-17-2023 (Blaster design update + energy glow, experimenting with Godot and 3D)

Hey everyone! So this is a bit of an odd update to write; to be upfront about it, while I did get some CPE work in, I didn't work on Crisis Point very much these past few weeks, but I HAVE actually been quite productive!

As many of you know, I plan on moving on from my current engine (GameMaker Studio) once Crisis Point is finished, because I'm not happy with the direction the engine has ...

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Biweekly Update - 8-27-2023 (Blaster effects, new environment WIP, level editor simplification)

Hey everyone, and welcome to another CPE biweekly update! Sorry this one is late; I lost a small chunk of time these past few weeks trying to transition my sleeping schedule, so I can stop being a night owl. I've mostly settled into the new schedule, but thanks to my sleep issues, it led to a solid few days where I was too tired to do much. That being said, this post isn't about excuses, becaus...

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Biweekly Update - 8-7-2023 (Building momentum; streams and medication)

Hey everyone, time for another biweekly update! Sorry this post is a day late, buuuut it's better than a week at least, right?

So, things obviously haven't been going well with development the past few months, due to all the reasons I talked about in the last update. I can't say these last two weeks were a dramatic improvement, but they ARE getting better! We held our first dev s...

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"Biweekly" Update - 7-23-2023 (Tilesets and depression)

Hey everyone. So, in the interest of full transparency here, I don't have much CPE stuff to talk about in this update, so it's going to be mostly personal stuff. That's not to say we don't have ANY CPE work to talk about, though, and we'll get into that after the personal stuff.


My depression has been flaring up pretty badly the past few months, and I've been really struggling ...

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"Biweekly" Update - 7-2-2023 (Reworked (upgrade name redacted) preview, lots more background art incoming!)

Hey everyone. So, the past few weeks may not have been quite as productive as I'd like, but despite not really doing any streams, things have been steadily improving! I managed to get some good work done on the (upgrade name redacted) rework I mentioned recently, and I also have some great news for the near-future of CPE that we'll get into in a bit. First off, the ability rework!


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Booty.png

As promised in the biweekly update, here's another piece Orex has been working on - technically not nude, but notably more NSFW than the cutscene illustration. This one is just for fun and practice, not planned to be in the game, but you can tell where Orex was putting his focus on this one :^)

<...

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Biweekly Update - 6-11-2023 (Personal stuff, high-res pixel art, and starting development on v0.47)

Hey everyone. So, without beating around the bush, the last few weeks didn't go quite like I hoped they would - we only ended up streaming once, and I've still been struggling to get myself back to full working capacity. I'm not going to try and BS you with this post to make it seem better than it is - things are slow right now, and I'm trying my best to get over this funk, but life keeps findi...

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Biweekly Update - 5-21-2023

Hey everyone, time for another biweekly update. To be honest, I don't have a very good one here, and I'm sorry about that - things have been stressful in my personal life, and my depression has been flaring up again because of it, so I've been really struggling to keep my work output up.


I've still been picking away at the script rewrites, which didn't go quite as smoothly as I...

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Biweekly Update - 4-30-2023 (Story rewrite nearly finished!)

Hey everyone! Sorry I missed last week's update; 2023 feels like it's disappearing out from under me, with how quickly time is passing, and I honestly thought today was the 2 week mark. Oops. Nonetheless, we're here with an update now!


There's not too much I can talk about this week, because my main focus has been on Crisis Point's story rewrite, and I don't want to spoil every...

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Biweekly Update - 4-9-2023 (Story rewrite and level designer progress)

Hey everyone, hope this update finds you well! We're back to our regular update post schedule now, so it's time for another biweekly update.

There's not a huge amount to talk about today, so let's get right into it. Our focus right now is mostly split between two things: the story rewrites, and my level design tool for CPE. I made some huge strides with the story rewrite these past two we...

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$2 tier v0.46 gifset update!

Here's the gifset update for $2 patrons, containing the updated Slime H-scene and BE Vines injection animation, as well as the brand new Poison Alraune BE H-scene! This should contain the loops (but not climax animations) for every H-scene currently in the game; let me know if you notice it's missing any. Enjoy!


2023-03-21 23:50:20 +0000 UTC View Post

Status update - 3-21-2023

Hey everyone. So first off, big apologies for how quiet things have been since v0.46 came out. I'm going through a pretty big funk right now to be honest, and I'm trying to break myself out of it, but it's been a struggle. If you don't care about the personal life stuff, feel free to skip to the end of this post, I'll put all the work-related stuff there.

The flow of time has felt really ...

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Crisis Point: Extinction Gallery v0.46 release!

Hey everyone! I'm really sorry this gallery release took so much longer than usual, and for how quiet things have been in general - I'll be posting a status update after this talking about what's going on over here, but I don't want to make you read a lot for this post, so I'll keep it brief.

As always, this gallery update contains all of the H-scenes (but not CGs) in Crisis Point v0.46. ...

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Crisis Point Extinction CG pack v0.46 update!

Hey everyone! Here's the download link for the CG pack for v0.46.

https://www.dropbox.com/s/yzcdahbdhwd13jp/Crisis%20Point%20Extinction%20CG%20pack%20-%20v0.46.zip?dl=1

There were no new CGs added with this update, so the contents are pretty ...

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v0.46 hotfix 5, status update

Hey everyone! Hope you're all doing well. February kinda disappeared right out from under me, and I didn't even realize how late it was getting! Before the month comes to a close, I wanted to put out one last hotfix for v0.46. This one has a LOT more fixes than the previous ones (thanks to everybody who reported bugs!), and also one relatively large feature, so here's the list:

-...

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