Early Access: 18-21
There was initially dialog, but I took it out because it didn't feel great.
2023-06-15 01:54:27 +0000 UTC View PostAnd now, there's a credible threat. The original plan wasn't to have a blast happen through Gamma's abdomen, but I'd argue that is a more eye catching visual than just another big punch. Admittedly, this sort of image implies a few things. Are those things true? I know the answer, but it's not the time to share them because that makes the story boring when you skip all the way to the e...
2023-06-11 21:41:22 +0000 UTC View PostCommunicating action is something that I'm progressively learning how to do. When I work on a page like this, a big part of it is making sure actions are well defined enough to where you can just look at it and get the gist of the impact. My initial idea for this page was for body shots of Gamma winding up, but I thought putting the focus primarily on her hand and pulling out at the last panel ...
2023-05-16 10:12:21 +0000 UTC View PostAction page. A lot of abstract backgrounds and close ups because I'm a hack. The only real thing of note for this page is that I used a different method of inking than I usually do, which is with a chiseled pencil that I made a while back but don't use super often. It's nothing that would be super noticeable to most people, but I don't really have a lot to say for this page otherwise, so there'...
2023-05-10 11:55:25 +0000 UTC View PostThis page is just a continuation of what was just going to be something quick and easy that I was asked to expand. I was left with a dilemma on two different things I wanted to do. One involving the entire ground playing a part and the other being a bit more simplistic. Since my skill set when it comes to general composition is still limited due to it not being my focus (2023-05-04 10:35:13 +0000 UTC View Post
So says Justin, the writer of this episode:
"This page went through a few dialogue iterations, including the one that had been previously posted, but I ultimately decided that having no dialogue was better in the end to just focus in on all the actions happening. Also, there's a ton of speed lines because I'm a dumb nerd who loves speed lines and was a bit upset at myself for forgetting t...
2023-04-21 22:34:38 +0000 UTC View Post
This is the first appearance of what would become Midnight Reign. I wanted to include a lot of the original color scheme but work to keep it cool looking.
That was the main priority: looking cool. Normally, when I get into designing something, my initial process ends up being significantly more complicated in design and I start peeling things back. Is it efficiency? Is it laziness? ...
2023-04-20 23:36:26 +0000 UTC View PostSo says Justin:
"Originally, the fight between Gamma Cutie and Midnight Reign was going to be done in a total of...two pages. It was suggested to me that this should be a way to show off Gamma's absurd, cartoon level strength since that hadn't been done prior. This led to a tangent of a few different proceeding fight possibilities (most of which I don't have the technical skill to pull of...
2023-04-05 01:26:20 +0000 UTC View Post
Hello, everyone. Justin here.
In this series, I'll be detailing what my process is when it comes to the designs of characters in the world of Salvadora. The first one I'm going to tackle is the "newest" addition to the cast, Midnight Reign. If you've been paying attention to the comic for a while, you'll notice that Midnight Reign (MR) isn't exactly new, but a redesign of one of the...
2023-03-30 20:45:58 +0000 UTC View PostIf you've seen the previous incarnation of this page, you'll see an extra panel was added. I had an initial plan to have her say "you. big. jerk!", but that sounded stupid and dumb and lame. It also didn't seem like a good enough framing device for Gamma to actually become a violent threat. So, you got the SHOE added. I'm actually pretty happy with how this page turned out considering tha...
2023-03-24 10:54:51 +0000 UTC View Post