Hello, everybody!
The past week has been spent trying to figure out how to get better movement out of the Giantess - The movement system has needed some TLC for quite a while now, and I feel as though I'm on the verge of a breakthrough. Though, perhaps I'm over-engineering this a bit -- I'll probably ...
2025-07-04 19:50:22 +0000 UTC
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Hi everyone! I've been busy writing a custom lightmap chunking script for Blender so I can spruce the game's levels up some. I think it looks pretty good! (The chair does not have a shadow because it can move).
Other than the lightmap script, I've also been figuring out ways to make the Giantess' movements feel more fluid. That was the goal for last update, but I missed the mark a bit.
2025-06-24 19:14:45 +0000 UTC
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I've been taking development slower the past week to relax a bit after the last update. It's pretty stressful to be a couple of weeks (or even months) into an update's development cycle, and I want to mitigate burnout as much as possible!
2025-06-14 18:15:07 +0000 UTC
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Not much has been happening over the last week -- I've mainly been trying to relax a bit after the last update's release... Half-way through the week, though, I started experimenting with a new rope physics system, and now... The game has dynamic rope physics! It's not that big of an addition, but it is super cool none-the-less.
Anyways, I've been thinking about what I can feasibly add i...
2025-06-04 18:38:33 +0000 UTC
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This'll be the final patch for this version, unless any game-breaking issues remain!
View the changelog over at https://aryion.com/forum/viewtopic.php?f=79&t=64213&p=3030289#p3030289 .
2025-05-25 20:37:40 +0000 UTC
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Giantess Sandbox is now available on Vorecade! It's a cool up-and-coming service dedicated to hosting vore-centric games, so I've went ahead and uploaded it on there. I'll still be releasing new versions via Google Drive + Aryion along side it, though.
♥
2025-05-23 18:08:16 +0000 UTC
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This fixes many glaring issues with the previous build. Hopefully things work a little better.
It is recommended that you clear your config folder (except for ai_kuronatu.cfg and player.cfg). So, folders like 'scenes', 'scripts', 'conversation' and 'levels' should be deleted.
Thanks for being patient!
2025-05-23 17:56:29 +0000 UTC
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Well, this new update isn't as feature-rich as I thought it would be four months ago, but... Here we are. No need to delay it any longer!!
Here's a few of the key features inside this update:
Hello everybody!
I'm going to start by thanking all of you for being so patient! We're in the final one or two weeks before the next update is ready, and I'm really hoping it goes smoothly!
I've got a few problems to sort out first; Namely, ropes still being wonky, some minor issues related to swallowing, among some other things. I've also got to test the game scenarios to make su...
2025-05-10 16:53:53 +0000 UTC
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Hi everyone!
I'm pretty much going to every game system / feature and just making sure they're all working at this point, and that has yielded a bunch of bugs! So I've been fixing those for the past week.
The next update is pretty much in the final stretch at this point, so I don't have much to report right now. Bugs aren't very interesting, you know?
Anyways, it'll probabl...
2025-04-29 19:45:11 +0000 UTC
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Hi everybody!
This past week has mostly been fixing bugs, though I have made a few minor updates to various animations for the Giantess, as well as tweaked her shading a bit. I also continue to optimize everything that I can!
I've been focusing mainly on the scripting system; Fixing edge-cases, making sure the syntax works, etc. so that it'll be useful when making your own scenari...
2025-04-19 18:09:36 +0000 UTC
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Hello again, everybody!
This week has seen a great many bug fixes, code refactoring, and feature polishing! From dynamic liquid to the activity queue, I don't think there's any (large) piece of code that's been left untouched at this point.
I've introduced major optimizations to a bunch of stuff!! The goal is for the game to run at least 1.5x as fast as before under a decent load ...
2025-04-09 17:58:27 +0000 UTC
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Hello again!
I've been mostly tweaking & testing the Giantess' pickup and drop mechanics this week, along with testing for a bunch of edge-cases. I've been restructuring the way the game handles interactions a bit so I can create actions that involve TWO ai's. I'm a bit far off from that right now, though - I've only just laid the groundwork down! In due time.
Anyways, I've al...
2025-03-30 20:44:28 +0000 UTC
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Hello, everybody! Another week, another update.
I've been mostly working on the Giantess' AI the past week. Namely, her ability to pick things up that are in weird spots. It's getting to the point where you can't escape her without being in an absurd location! Pretty good, that.
I'm also adding dialog for a few specific things (such as feeding the Giantess something). Nothing major; J...
2025-03-20 19:43:22 +0000 UTC
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Hello hello hello!
Pretty big progress this week (if only on a single feature) - I've been implementing liquid sudo-physics!
Objects that move around & enter the stomach acid will cause the acid to ripple! Not only that - The stomach now creates a wave of acid on every churn, to thoroughly coat its occupants. It's becoming nigh-impossible to avoid the acid now!
I have n...
2025-03-10 18:37:49 +0000 UTC
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Good day!
This past week saw me fixing a few scripting-related issues, fixing some rope-related issues, modifying how objects are digested, updating the object-wetness shader (picture included), and optimizing the debug menu -- All while suffering from a nasty toothache!
In the last released version, the stomach digests objects at full power, even if only 1% of the object is subme...
2025-02-28 17:58:19 +0000 UTC
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Hello everybody!
In the past week, I've mostly been working on fleshing out the Neighborhood map, but some time has been dedicated to cosmetic stuff.
Speaking of which, you can now color the Giantess' mouth, stomach, hair and eye color in addition to the acid color! Pretty nifty.
Skin coloring might make an appearance as well, if I can figure out a good way to implement it....
2025-02-18 18:49:57 +0000 UTC
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Hey everybody!
The last week has been pretty cathartic for me. The release of the last hotfix allowed me to relax for a couple of days. I'm pretty sure I was working up to a major burnout, so I think it's a pretty good thing I released it & took a break when I did.
Anyways, now that's been sorted out, I can get back to working on this thing. I've already managed to fix a few bu...
2025-02-08 17:01:15 +0000 UTC
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This'll be the last hotfix version so I can get started on the next content update. It should be pretty stable in the places that count!
You can check out a change list over at https://aryion.com/forum/viewtopic.php?f=79&t=64213&start=440 .
2025-01-29 18:25:27 +0000 UTC
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This update is just a hotfix for a few nasty bugs that people were having!
You can check out a change list over at https://aryion.com/forum/viewtopic.php?f=79&t=64213&start=440 .
2025-01-26 18:58:51 +0000 UTC
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A BUNCH of changes in this one! Better scripting support, three levels MERGED, and AI improvements galore! Not to mention the bug fixes!!!!
Apologies for such a long wait; Life has not let up its grip on my schedule, so I only have so much time to work on this thing everyday. But nevertheless, here we are!
The level merge is... Still not done yet, but I figured I'd rather release ...
2025-01-18 17:29:35 +0000 UTC
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Hello everybody!
For the past week, I've been tightening up scripts for release, fixing a ton of bugs, and finishing up essential game scripts and configs for the Neighborhood level. Not to mention a whole bunch of miscellaneous things, QoL improvements - things of that sort :p
I greatly appreciate all of you who reassure me that I can take my time - It really does help alleviate t...
2025-01-12 18:51:15 +0000 UTC
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Happy new years, everybody!
I'm making slow but steady progress on the next update. The more I test things, the more bugs I discover. ^^; The bug list is pretty long right now (and growing), so I'll try to get through it as fast as possible.
I've also been slacking a bit for the past week because of the holidays, but now I'm back on track. I want to push this update already!! But ...
2025-01-02 21:27:38 +0000 UTC
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Merry early Christmas, everyone!
The past week has been spent working on Giantess AI, fixing bugs, and...
Adding a new (bot-only) model into the game! I'm going to be working on adding more bot models in the future, so this is just the start of it. I'm trying to add some diversity to the model selection, as well as figure out the best way to import models easily ^^.
So, conside...
2024-12-23 16:49:42 +0000 UTC
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Hello! Another week, another update.
This past week has pretty much been all about improving the Giantess' movement. I'm hoping to mend the clunky nature of her movements, and I think it's been going pretty well.
For a couple of examples; She can now pick things up while she's walking somewhere (without stopping), and can also pick up two things at the same time! She's getting to b...
2024-12-13 18:47:36 +0000 UTC
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Hi all!
I've made a ton of progress on a bunch of things in the past week!!
For Bedroom / Computer Room (which will now be named Neighborhood), I've made custom models for a bunch of furniture and tweaked the house a bit to make it more realistic. Things are coming along nicely!
Some of the furniture's proportions are off related to the Giantess, but I hope to have that add...
2024-12-03 21:18:28 +0000 UTC
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Hey all!
I've been busy merging the "Computer Room" and "Pool" levels.
"Pool" had to change a bit in order to fit everything in, so it might feel a bit weird, but you'll get used to it. It's pretty neat! I think this newly merged level might be the basis for an entire neighborhood (so I can support more scenarios), but I'll have to see about that.
In terms of AI, I've been work...
2024-11-23 19:42:29 +0000 UTC
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Hello everybody!
I began this week off strong by adding a scripting console, (mostly) fixing player collision clipping, adding footstep sounds and even making the stomach audibly react to punches!
The pool-bedroom level merge is going well too, but I don't quite have it finished enough to show off just yet.
Our Discord server has had quite a lot of suggestions and bug repor...
2024-11-13 15:47:09 +0000 UTC
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I've created a public Discord server for those wanting to share game-related content, report bugs, or even to just connect with the community.
Join if you're interested!
2024-11-03 19:26:16 +0000 UTC
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Hi again!
Over the past week, I've mainly been working on the scripting system, to get it as tight & easy-to-use as possible. That way, asset creation will be much easier for those who are knowledgeable about that kind of stuff.
In regards to the asset-side of things, I'm still working on getting that sleeping scenario (that I missed last update) into the game, along with fixi...
2024-11-03 16:25:23 +0000 UTC
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