SamuZai
eromur_abel

eromur_abel

patreon


eromur_abel posts

Have you found a “crazy mode”?

The game has a “crazy mode” that changes heroine‘s short speeches into phrases that break the fourth wall. Don’t expect to much, it does not influence the main text, but adds some madness here and there.

To activate the “crazy mode” you need to touch the first road sign in the game, p...

View Post

EraHuner Tribute

Some people noticed that my game resembles EraHunter… perhaps even too much so. 

You probably know this funny and damn cute game but in case you don’t here’s the link:

Patreon page of EraHunter’s makers 

It is this game that inspired me to create my own. By "inspiring" I mean "...

View Post

Small redesign

Hey guys, I slightly changed how the page looks. How do you like it? Is it better now? 

View Post

On the project state by the end of the month

In the meantime I worked on the cemetery, the baths, finished the rock-paper-scissors game, wrote a few secondary characters and finished four events. The main focus of my current work is ennobling of the inn where I planned three events and a number of smaller scenes. 

At the same time events get more complex. Aside from having to address larger amount of previously made choices I a...

View Post

Alternative mini-characters view

I had intent to redraw characters as you can see above. Make them thinner and draw cloth more correctly and in accordance with the setting style. 

Alas, so far I had to abandon this idea. A person who could do turn this into reality became incredibly busy and I can’t pay him decent. 

I’m putting this idea into cold storage but I do not throw it away. And I want to ask ...

View Post

Game design: thoughts on consequences

Previously I described my thoughts on choices and its time for consequences. I divide consequences into four types, regardless of choice type:


1) No consequences – the choice isn’t followed by anything, neither now, nor later. This type of consequences adds some simple life into the game, since not every choice is important and changes anything in our life.
An example of...

View Post

Update to 0.02.17 version

New day - new adventures...

But this is not a full-blood episode or a part of it, but just an intro of the Episode Three.

Download Links: 

ToD: TLJoRcS ver. 0.02.17 ENG          2019-04-15 07:21:03 +0000 UTC View Post

– Who's your daddy? – Leave me alone!

How about some cheat codes, guys? Like code to get all the dresses present in game? 

Press «~» (tilde) to open the window for codes and type «2553». You will instantly have all the available dresses in your inventory.

Currently cheat codes work only in the Episode Three.

And don't forget that aside from adding more fun, cheats can also spoil the game experience and ca...

View Post

What does the version of the game mean

1 - one day a proud number One will shine here;

2, 3 - this number is the amount of the Episodes released;

4 - the first number shows filling of a new Episode with new content;

5 - the second number represents changes in existing Episodes, mostly fixes.

View Post

April Fools' Day 2019

I am glad to announce my new game:

80s, Japanese-style setting, electron music and neon. 

Then suddenly a nuclear war happens. In a few seconds the world turns into flames and people suffering. Everything comes to an end.

For century the world tries to rise from the ashes of the ...

View Post

On the current state

“When should we expect the release?” Guys, I really don’t know. As soon as possible, I hope. That’s the short version. If we go into more details – I’ve sent the whole text for translation two weeks ago and a week ago I finished drawing the main images and went on to additional ones. The example of those you can see above (if I won’t finish this images, the release will go without...

View Post

Just a daft question

Hey. Sorry to bother you, it’s a daft question.

In the last few days I've been working on the game to OSTs: 


TES 3: Morrowind: https://www.youtube.com/watch?v=xULTMMgwLuo

The Witcher 1: https://www...

View Post

News on the project

Good day. I would like to share some info with you.


Aside from the intro I’m currently working on different systems preparing myself for the open location. Among those are the improved system of cloth in dialogues, system of cheats, system of rumors, system of regions and also dialogue system that will be improved thanks to the following plug-ins: self switches from Yanfly, large ch...

View Post

I drew the nightie again

The thing is, I didn't like the previous one. So, what do you think of it? 

View Post

On my plans regarding the Episode Three

Apologies I didn't write this on previous week, I was a bit ill and words refused to form sentences.

The Episode Three will take place in the whole territory of Zalesje. I can't fill the entire village with content at once, so I decided to split the Episode into 5 parts.

The first part will contain intro that will rise some questions, 4 additional quests (two of them are mutually ex...

View Post

Narrative: thoughts on allegories

When planning this game it was important for me to pick the key themes that will favour hentai, not prevent it. I didn’t want player to be distracted by combat with enemies and even less wanted to lumber player with lore. On one hand, lore is not the most important thing in hentai, but on the other ...

View Post

Important question: mouse or keyboard?

Please, tell me if you play with mouse or with keyboard and why? Which is more comfortable for you? Was it  fine for you to play first two episodes this way? And why?

View Post

Summing up the Episode Two development

I think it’s time to sum up.

Honestly, never before I felt tired, cheerful, sad, happy, depressed and inspired all at the same time. The development time was hard but interesting. Early on I thought the Episode Two would be more or less equal to the Episode One, even a bit shorter, but as soon as I began to write it, it expanded right in my sight. So demanded constant playtests.  View Post

Our Discord server

I finally finished fixing two episodes:

- corrected all the typos I found;

- put some improvements into the text, shortened some parts, deleted others and added a bit;

- added some sounds;

- added some triggers I previously forgot (don’t worry, they barely effect anything);

- made small change on one image, but that’s nothing.

And now I’m ready to launc...

View Post

Flowchart of the Episode Two

Here you can see walkthrough of the Episode Two with almost all ecchi events.

p.s. only events with new images are included.

View Post

(Ecchi) Screenshots from Episode Two 4


View Post

Screenshots from Episode Two 3


View Post

(Ecchi) Screenshots from Episode Two 2


View Post

Screenshots from Episode Two 1


View Post

Episode Two Release

 

Download Links:

ToD: TLJoRcS ver. 0.02.00 ENG    2018-12-31 05:24:52 +0000 UTC View Post

Merry Christmas and Happy New Year!


View Post

HAPPY ENERGY WORKER DAY!

News on the project: we have to translate the last map, it is huge and my translator is working now with a high temperature, wish him recovery. Maybe work on the project and translation takes way too long, but I hope you'll understand why, when we release the episode. 

View Post

Sigh... we didn't make it

But we still fit into the three-month deadline of production. That's cheer us up a bit.

The previous period was rather busy and we haven't much time left for the project but we worked on it every day. In this period we've finished all the events and now we can run through the whole Episode from start to finish. What's left is to finish drawing, put all pictures in game and add music at the end o...

View Post

News on the project

Good day to all of you. I’m ready to share some good news. I’ve finished working on the performance text that is shown above. This performance is important for both plot and lore as well as gameplay. Rodinka is an actress and she makes her living by performing. So it was important for me to make sure the ...

View Post

Game design: thoughts on decisions

For myself I define two types of decision-making: direct and indirect.


Direct decision-making happens via option selection window and it’s perfectly suited for dialogs but not for actions. E.g., when talking to Karas in the Episode One the player can end his ponderism or can keep listening,...

View Post