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Roxy's Tune Up - Animation Pack Released!

It's ready and it's here!


Roxy's Tune Up is a "Consensual sci-fi BDSM" themed interactive gallery.


Roxy's body has seen some dire wear and tear and she's come in for repairs, replacements, and "diagnostic" tests. Help her to create a new look!


Is Roxy ready for her new body and her mind to be put to the test? Can she endure mind melting pleasur...

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Weekly Roundup - Roxy Animation Pack - Part 7

Hi Everyone!


Another short and sweet weekly roundup. But I can confirm that we're in the home stretch for this animation pack!


1: What's New?

This week (and last weekend) was 100% dedicated to working on completing the animations for Roxy and I can say they've gotten a great pass now.


That's about 30 animations over 34 sequences!

...

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Weekly Roundup - Roxy Animation Pack - Part 6

Hi everyone!


It'll be a short and sweet weekly roundup this week but I have a few animation gifs to show off!


1: What's New?

So this week I spent all of it working on animating in Unity! And in terms of hours spent it was one the longest work weeks I've had in months.


For context. This animation pack is one of my most complex yet. Comi...

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Weekly Roundup - Roxy Animation Pack - Part 5

Hi everyone!


Progress this week was great so allow me to show off how the Roxy Animation Pack is coming along!

1: What's New?

A lot of time this week was Spent on game logic and UI.


Here we can see the current UI aspects. This animation set has many different parts and some are dependent on what genitals Roxy has sporting. So it's communicated in...

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Weekly Roundup - Roxy Animation Pack - Part 4

Just now


Hi everyone!


Lots of production work to show off this week as we move from asset creation in Photoshop into scripting and animating in Unity!


Let's get into it!

1: What's New?

So the big overall accomplishment for this week was getting all the Roxy art assets into Unity and ready to animate.


I spent Monda...

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Weekly Roundup - Roxy Animation Pack - Part 3

Hi everyone!


It'll be a short weekly roundup this week but I have a few progress screenshots to show off, so let's get into it.

1: What's New?

All of this week was spent in Photoshop working on the shading and rendering of all the Roxy art assets. Going layer by layer and adding shading, coloring in the lineart and adding some effects.


Which I can...

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Weekly Roundup - Roxy Animation Pack - Part 2

Hi everyone!


It's a short post this week to more or less update how work goes on the new Animation Pack art, so I'll get to it!

1: What's New?

This week was spent deep in photoshop making the art assets for Roxy.


It goes well, This animation pack is going to be right up there in terms of complexity due to the number of layers it's going to have (...

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Weekly Roundup - Polish, Bug Fixes, & New Build Out Now!

Hi everyone!


After taking a week off to recover from a nasty cold I was able to get get back into it this week and bring you a new and fresh build! My recovery is almost complete with just some lingering cough I'll get over.


You can access and pla...

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The Bindmancer - New Release! - New Game Over Animation!

Download the latest Versions:

For Windows: https://mega.nz/file/AH1CnSrQ#H-j5ImTvUqOGPWgOOe9oTWyy-MPR3nMWaFT1lDQrYu8

For Linux: https://mega.nz/file/RClQFBZR#21KQhi2ZAkU39fdtUAsntC08OG_cX74X79h0pGYVsaM



Hi everyone!

This week I bri...

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Weekly Roundup - Boss Battle Game Over Screen - Week 1 of 2

Hi everyone,


It'll be a very short weekly roundup, but if you haven't already be sure to check out last weeks build of the Bindmancer. You can access it here: https://caroo.fanbox.cc/manage/posts/6575461

1: What's New?

So as you can see. This week I got to work making a custom Game Over screen for the 1st boss battle:


2023-09-01 15:08:02 +0000 UTC View Post

The Bindmancer - August 25th Build

To Download for Windows OS = Click This Download Link

Install instructions are at the bottom of this post.


For Linux Users: Experimental Linux Version at the Bottom of the Page


--------------------------------

What's New i...

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Weekly Roundup - Boss Battle 1 - Week 7

Hi everyone!


Excellent progress was made this week and we're on track for a new build of the game to be available late next week!

1: What's New?

So this week most of my time was spent in Unity doing the scripting work needed for the prisoner freeing sequence once you've defeated the boss.


That includes things like zooming in on the prisoner when y...

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Weekly Roundup - Boss Battle 1 - Week 6

Weekly Roundup 156 - Boss Battle 1 - Week 6

Hi everyone, another great week of work done on the boss battle to show off!.


Let's get into it!


Also a quick announcement that the current plan is to release a new playable build of the Bindmancer in two weeks time near the end of the month. So it's coming!

1: What's New?

Animations and Polish:<...

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Weekly Roundup - Boss Battle 1 - Week 5

Hi everyone!


I've got some fun animation work to show off. So let's get into it!

1: What's New?

So this week was spent mostly in Unity and its animation software to create the animations needed for the boss battle!


Firstly we can see how the boss looks how that it has some Unity set color to it! I think I still need to play around with the values ...

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Weekly Roundup - Boss Battle 1 - Week 4

Hi Everyone!


I've got solid progress to show off for the boss battle artwork! Let's get into it.

1: What's New?

This week was mostly spent down deep in photoshop and in particular rendering out the artwork for the boss monster and her tentacles.


Much like any of the character artwork and my animation sets there's also a lot of layering of assets t...

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Weekly Roundup - Boss Battle 1 - Week 3

Hi everyone!


I've got some boss battle progress to report on today! Not as much as I would've hoped to get done this week but I had a few distractions come up out of work. But lets go through what I've done.

1: What's New?

This week was split between doing refined artwork in photoshop and continuing to work on the gameplay logic.


On the artwork si...

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Weekly Roundup - Boss Battle 1 - Week 2

Hi everyone!


It's another short weekly roundup this week but I can show off a little bit of the progress done in unity for the boss battle. So lets get into it!

1: What's New?

So this week was spent doing two important things.


The first has nothing to do with game dev; I did my taxes, the first time done in 10 years in Australia since I returned t...

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Weekly Roundup - Boss Battle 1 - Week 1

Hi everyone!


It's gonna be a short post today but I do have some new work on the Bindmancer to show off. So lets get into it!

1: What's New?

So I decided that it was time to work on the first boss battle of the game. I spent this week working on some design documentation, some very sketchy temp art to get into the engine and also got a start on the game logic.

...

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Inmate Caroo - Animation Pack Out NOW!

It's with a lot of hard work and pleasure that I release my first ever Male centered and femdom focused animation pack: Inmate Caroo!


Inmate Caroo - Interactive Gallery



2023-06-27 15:48:40 +0000 UTC View Post

Weekly Roundup - Inmate Caroo - Week 5

Hi everyone!


I've got some fun animations to show you this week. Let's get into it.

1: What's New?

Progress this week was pretty good owing to some longer then usual hours spent on the animation pack this week.


The first point of order was going through the art asset files in Unity and linking them up to animation bones.


2023-06-16 18:38:18 +0000 UTC View Post

Weekly Roundup - Inmate Caroo - Week 4

Hi everyone!


It's been another solid work week of progress so let me show you what I've gotten done!

1: What's New?

My work this week was focused in two parts. The first three workdays where spent completing the art assets in photoshop for the characters: Finishing their shading and rendering.


Then the last two days of the work week was spent both...

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Weekly Roundup - Inmate Caroo - Week 3

Hi everyone!


A productive week of head-down and working hard as art assets are getting done. Let's take a look!

1: What's New?

So this week was filled with getting a start on the rendering work (colors, shading, etc) on all the art assets for the animation pack.


As it stands I think I'm about 60% through that part of the process and it'll take 3 m...

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Weekly Roundup - Inmate Caroo - Part 1

Hi everyone!


As this week was almost completely spent on grinding on art assets it'll be a short post. But I'll share what I've been up to!

1: What's New?


At the start of this week I completed the sketching out all the scenes and fleshing out the narrative design doc.


I also hired a writer to create all the narrative logs for each par...

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Weekly Roundup 144 - Prisoner Exchange Peril - Released!

Hi everyone. I hope you've been having a great week!


The latest build of the Bindmancer is now available to download and enjoy! I hope you all have a lot of fun with it.


Download the newest build here!

1: What's New?

The 3...

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Weekly Roundup - Prisoner Exchange and New Bindmancer Peril - Part 1

Hi Everyone,


This week I got started on a new feature that compliments and builds upon a lot of existing design and content. Lets get into it to learn more!

1: What's New?

So this week I got started on a new feature that links together a few existing design systems as well as delivers on some new kink content: Prisoner Exchange


Right now the only ...

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Weekly Roundup - April 14th - New Bindmancer Build Released!

Hi Everyone!


A new build is available to play! You can check it out over at: https://mega.nz/file/8TtmxSJZ#Y8kBaMxnzIdalhvTGklRh5ELgwCjyLFDjfulI-BPpKk


This new build includes =

A Completed Pass of XP, Level-up, and Skills Systems

- An xp, level up, and skills system is now implemented including associated UI. Including artwork of the Bindmancers c...

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Weekly Roundup - Player Progression - UI Screen Art Pass

Hi everyone.


It's a short update this week but a heads up that I'll be releasing a mid monthly build of the game on April 14th. That new build will include the added art to the skills system as well as polish focused around the skills system.

1: What's New?

So what I got in this week was the finalized assets for the Skills screen, in addition to anima...

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The Bindmancer - New Playable Build Available!

Hi everyone.

I'm pleased to announce that the first pass build for the new player progression systems have been released!


You can download it here:

https://mega.nz/file/gfMnUZ7T#4TgPauMDntA5F_BFimWkqK4NlzLjf82NQxy-2YdfDL8 - A fresh save game is...

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The Bindmancer - February 24th Build

To Download for Windows OS = Click This Download Link

Install instructions are at the bottom of this post.


For Linux Users: Experimental Linux Version at the Bottom of the Page


--------------------------------

What's New in...

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Year of the Rabbit Exhibit - Animation Pack!


Interactive Gallery

It's with a full months worth of hard work and a lot of pleasure that I release this new Animation Set called the Year of the Rabbit Exhibit.


This 12 part animation set follows Judy Hopps, Lola Bunny, and Lop undertaking ...

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