hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- Temporary Security system is added
- security level will increase every time player gets send back to cell by being captured by head guard, armed guard or dominant
- added temporary Bail out system
- bail out button will give player the option to "reset" the game with selected security level (selecting sec level wil...
2024-08-01 02:17:58 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- introducting partial inventory system, right now only restraints that's "fully" working
- to pick up items, press E near the item
- tying up NPCs now changed from Right Mouse Button to E key on Keyboard, same as interact with mirror or self bondage table
- equipping restraints can be done after opening up the invent...
2024-07-20 00:45:40 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- Implemented automatic sliding doors
- doors will always be opened when a character is near it and will close when there's no longer any characters near it, use it as an advantage
- players now can be apprehended even if their arms is free, as long their legs is bound
- player/dummy-chan's arms will be tucked to the ...
2024-07-01 00:04:13 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- new voice packs for player and for dummy-chans
- how player have 6 voices to choose from
- arousal/distraction now have start and end distinct moans
- arousal/distraction animations have been extended to make it more punishing
- resized the hitbox on player's feet when crossankled in order to avoid bugs while doing ...
2024-06-20 00:21:52 +0000 UTC
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here's a roadmap of what will be developed in the future
tho things might change depending of how much time we have this year, but this acts as a guideline
you can check the past roadmap at my deviantArt instead
https://www.deviantart.com/ryuu01/art/BoundProject-Pre-Alpha-Roadmap-985384166
2024-06-06 13:50:02 +0000 UTC
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hey lads! aside from what happen last time, decided to keep on and push on with more development on the game, here's what's been cookin
- changes to overall dummy-chan looks
- the head guard (formerly the purple suited) now is back to hostile
- increased dummy-chan amount in game, to check the performace
- map texture changes
- several changes including stamina consumption adjustments and crossan...
2024-06-06 13:38:49 +0000 UTC
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hey lads! we're moving very close to close the pre-alpha state, but it still needs some features
- new test level, bigger one
- for testing, added in total of 6 dummy-chans at once, but only 1 that is patrolling, mostly for performance
- adjusted stamina cost on actions
- adjusted arousal increase and decrease on both moving and actions
- for temporary solution, if the player gets hogtied or legs...
2024-06-06 13:38:40 +0000 UTC
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