SamuZai
Mike Mearls Games
Mike Mearls Games

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Revised Fighter

I posted a fighter a while back, but I've since revised it to streamline it significantly. The fighter had a mix of actions they could always use and a limited-use, die driven option. The die felt like a good tool to manage accuracy and spikes of damage, but my prior design also had special abilities tied to it. That felt like a bit too much.

I also went back and added some more maneuvers, so the net of it should be a fairly versatile weapon wielder.

Have a safe and fun New Year's Eve!

Comments

Great point! I'll take a look at using that in the next revision. It definitely reads cleaner to me.

Mike Mearls

Super excited about To The Pain, Crowd Control, and Rolling Thunder! Purely an editorial/formatting thing, but understanding Combat Maneuvers and Battle Mastery was a little tricky on my first read through. If it read something like "You can use two Combat Maneuevers as part of the battle mastery attack action: you gain the Combat Maneuvers [name] and [name] as well as one additional Combat Maneuver of your choice from the list below" it would've helped my initial comprehension a lot. As is, the wording left me confused about what exactly these features were for like 5 minutes until I'd reread all the features.

Cloux

Say I took Crowd Control at level 1, could you drop it at level 3 and pick up Rolling Thunder?

Mark Craddock


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