Nadia: Happy Halloween! When is a horror game a not-horror game? Pardon the tortured phrasing, but the answer is thankfully elegant: When the game scares you out of your pantaloons. Even the friendliest, most gentle video game can feel like a screaming read of the Necromonicon if you're a kid with an overactive imagination. But as Nadia discovers alongside her special guests Ash Paulsen (of Good Vibes Gaming) and Victor Hunter (of The Axe of the Bloodgod podcast), there are more than a few cheeky developers who purposefully slipped some devious little scares into otherwise innocuous games. And sometimes the ghost in the machine itself can make you see and hear the language of demons. Man, video games are supposed to be relaxing, not bridges to the netherworld.
Edits by Greg Leahy. Art by Nick Wanserski.
07:57 - Santana ft. Rob Thomas: "Smooth"
16:40 - Game Boy Camera: Run! Run! Run! Menu
27:31 - Chrono Trigger (SNES): Red Time Gate
34:56 - Banjo-Kazooie: Clanker's Cavern (Deep Underwater)
44:18 - Kirby 64: The Crystal Shards: 02 Battle | Castlevania II: Simon's Quest: Castle
54:44 - Super Mario Bros. 3: World 8 Map
1:03:14 - The Legend of Zelda: A Link to the Past: The Silly Pink Rabbit
1:14:25 - The Legend of Zelda: Ocarina of Time: Shadow Temple
1:26:23 - Breath of Fire II (SNES): God of Decadence
1:35:25 - Final Fantasy XI: Vision of Abyssea: Scarlet Skies, Shadowed Plains
Closing - Megami Tensei: Hellfire & Rotting Sea of Flames
James Krusling
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