SamuZai
chrispyre
chrispyre

patreon


Gay Archetypes 1.4 Closeted Trait Update and Gender Presentation Update

-Closeted sims now have several reactive buffs. Around straight guys (or guys they think are straight) they get the "One of the Guys" buff. Their gender presentation swing deep into masculine and they'll be unable to do any romance interactions with other male sims although they now have access the same bromance interactions as Gaybros, which have been reworked increase the romance bar while otherwise appearing as as a friendly interaction. When interacting with female sims while the One of The Guys is active, they'll get another buff called Womaniser which increases romance autonomy, but prevents any friendship gain.

-Closeted sims now have a hidden motive called "Closeted Urges". By default it takes 7 sim days to hit zero, but one of the guys and womaniser speeds it up. Having sex with women drains it even faster. When its empty sims get a flirty buff called Uncontrollable urges, which cause the social motive to plummet. Romantic interactions and sex with men refills the motive.

- As I mentioned in my update, the way Gender Presentation gets updated has been reworked and the buffs signifying the changes are now visible. Depending on the interaction they're currently doing, sims get either the Masculine Or Feminine Activity buff, which gradually pushes them in towards the respective gender presentation. This is how it worked before but the method of detecting the interaction and applying the buffs in the background is different and also seems to be much less memory intensive, no more simulation lag (at least none caused by the mod.) Keep in mind that although the Activity buffs adjust Presentation by a flat amount (.01 out of the total 100 range per sim minute) various traits, moods, and motive states, and the presentation of nearby sims multiply or reduce the rate of change. Generally speaking, bigger and hairier sims trend masculine with full stomachs and bad hygiene trend masculine, while smaller and leaner sims who are well groomed and watch what they eat trend feminine. I am definitely taking feedback on which interactions give what activity buff. Gender is arbitrary and nothing made that more apparent than trying to decide whether something like gardening was masculine or feminine. 

-I've cautiously readded dynamic bedroom roles (I.e. Top/bottom). Its much simpler and less prone to glitches. Basically WW stores your role as a hidden commodity that effectively only goes up to a 2. 0 means your sim is a top, 2 means their a bottom, and 1 means their vers. As traits get added they bump your sim 1 point in whatever direction to give a starting role. Then after they have sex, depending on how it was they might stay in their existing role or towards the other. This is based entirely on the trait of the other sim, and not on what animations were played or what they did during those animations as even turb odriver doesn't know how to determine that when it comes to same sex animations. This does mean that two vers sims will not affect each other, regardless of how the sex was. All of this is can be turned off either by selecting a role in the CAS Preferences or for choosing the dislike for "Traits determine bedroom position" under gay archetype settings.

-Reworked the Pup trait to be for werewolves, and added Witchy and Vamp for Spellcasters and Vampires respectively. No major game play elements (yet) but I've got some ideas rolling around.



Comments

Hi, Silly question but how do I access mod settings?

Chris Wardak

Actually I removing that element entirely in the next update. I added stuff like that early in the mods development because frankly I wasn’t skilled enough to give the traits discernible gameplay features beyond tinkering with stats. Now that I feel confident in making traits feel impactful on my own I’m removing most connections to other mods unless I feel like I’m adding to them rather than using the work of other modders to bolster my own. Like for instance literally yesterday I was thinking about ways the submissive trait could make the WW cuckold trait feel more naturalistic (rather than tacked on in the menu), kinda like how the Self Discovery feature works in growing together.

Chris Pyre

I have a question. Love this mod, but I seem to be having troubles. My sim automatically gets the polyamorous wicked attribute and when I try to take it away it pops back up. I noticed that this started happening after this mod was out in my game. Will there ever be a function for us to pick which traits we want/delete autonomous traits and have them stay off?

Napkin


More Creators