The Outlaw Artificer's Hideout
Added 2016-08-13 01:08:34 +0000 UTC
Hi all and good to be back from vacation. I did not draw any maps during the holiday, so I already had a couple of ideas on my mind that I wanted to draw right away.
The first map of this map is a hideout for some outlaw artificers. I thought the artificers could be somekind of alchemists or warlocks even, dabbling with wondorous items, magic potions and such. This might even be a witch coven or a cult hideout.
The watchtower ruins do not have the upper floor. There might be some remains of a floor, but I though it would not be sturdy enough to support a grown man... a skinny gnome or halfling maybe?
Here are some adventure seeds I was thinking while doing this map:
- The character's need a potion or a magic item that is outlawed or forbidden.
- The character's must save someone from the hideout as they are being used as ingredients for some vile potion (if you want to go dark, it could be a baby).
- The outlaw artificer's have caused trouble by selling their potions in the city and the character's are hired to take care of this problem. The city's sheriff has issues with magic-users and would rather not be involved (He was once before transformed into a rat for a good period of time).
- The artificer's have sold diluted magic potions to a merchant and he wants the players to get proper potions for him.
- The artificers are not willing to deal with the rogues guild in the city and the players need to go to sabotage the artificers' laboratory.
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Please find the files attached with this post and through Dropbox HERE.