SamuZai
Miska Fredman
Miska Fredman

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Warzone Bravo-Zero-Five

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Infiltrated enemy combatants detonated an IED when our convoy escorting a VIP was passing through the hot zone bravo-zero-five. The detonation blocked the convoy’s path and the hostiles overpowered the convoy quickly with further RPG and high-caliber AMR shots at the convoy. The initial fire exchange took out four EXO suits and disabled the APC transporting the VIP. 

The strike was obviously planned and they were properly armed to deal with armored targets, but according to our intel, the enemy failed to extract the VIP. We have located the VIP hiding in one of the buildings on the site and three friendlies holding up against the growing enemy opposition. The hostiles are scanning the area and they want the VIP taken alive, and so do we. 

The enemy is trying to decrypt the VIP’s bio-tag signal and we are running out of time. You need to extract the VIP with any other survivors before the hostiles locate them. The evac location will be appointed to you on your request. Keep in mind that the enemy has surface-to-air support in the area, so the evac unit cannot stay for long in the hot zone.

You will arrive on site in three and your standard contract permits the use of deadly force on the hostiles tagged on your HUD, but not on civilians or other unverified targets. 

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Warzone bravo-zero-five is an encounter map comprising of a few buildings that have sustained some damage from explosions.

The idea for the map came from one of my recent $5 tier patrons. He wanted something with ruined buildings, some in danger of collapsing. I considered between a small district map with little details, and this more detailed version that could also work as an encounter map. I thought that a larger scale low-detail map can be done easily based on actual requirements, but these more tactical scale maps are not so easy to draw in an instant. So, I ended up making a map like this.

At first my plan was to do this in my more usual style: draw the line art and add the shades, but when the lineart was done, I thought that could work well in color. So, I went on a Photoshop frenzy and started adding colors, textures, lighting effects and so on, until I felt that there was enough details, but still enough freedom to fit this in different setting (this is also why the streets are missing any cars or other vehicles).

There are six different version of the map included with this post and they are also available through Dropbox, HERE

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