SamuZai
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Developer Diary 1.

Let’s start organizing these dev updates a bit more clearly.

🛠️ Progress since the last post:

🧠 Design thoughts:

I’ve been thinking about moving the first sex scene closer to the start of the game, just to keep the player more engaged. But so far, no luck — it still happens around render 800, which I estimate is about 30 minutes of gameplay (maybe more).
For comparison, in my previous game, the first scene like that happened around render 1400. So technically it’s faster now, but I still worry that the slow build-up — especially with the dramatic tone at the start — might test some players' patience.

I’m still on the fence about whether or not to include dialogue choices in the game.

Here’s why I’m hesitant: I personally don’t enjoy them in other games. Most of the time they’re clunky and barely affect anything. In modern AVNs, proper branching is nearly impossible — too many choices result in too much content no one ever sees, and it becomes an enormous amount of work for very little payoff.
So for now, I’m leaning toward focusing on side quests instead.

🔍 How side quests will work:

You’ll spend most of your time in the main story flow, but from time to time free-roam segments will unlock — similar to Being a DIK, but with even more freedom. During these moments, you’ll be able to explore additional content:

This approach gives you narrative freedom without missing content. Bonus storylines will be easy to discover and won’t require tedious replaying.

Of course, there will be some choices in the main story — just not too many.

And finally, here are a couple of recent renders — no post-processing yet.
You can download them in high quality at the end of this post.

Developer Diary 1. Developer Diary 1. Developer Diary 1. Developer Diary 1.

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