SamuZai
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Developers Diary 4.

Good day, friends! 👋

Another week has passed — maybe even a bit more.

Progress is still slower than I’d like 😅 but I hope to finish all the graphical work by the end of next week. By that, I mean all renders and animations should be done.

I still haven’t managed to complete three animations in a single day — not even once. Right now, I’m averaging about 1.5–2 unique animations per day.

I’m not using pre-made animations yet, even though plenty are available online.
The problem is they often need heavy customization to fit my needs, which takes a lot of time. 🛠️
Plus, the poses in those animations frequently differ significantly from the ones my characters are in at the end of the previous render. 😖

And I really don’t like jarring transitions like that.
I want the story to unfold in real time, without making it feel like a lot of time has passed between two renders — as if the viewer missed something.
Of course, this doesn’t apply to scene changes, like when a character travels somewhere.

At this point, I have 11 animations and around 100 renders left to finish.
After that, I’ll move on to voicing the scenes.

In parallel, I’ll try to start posting on social media to attract a wider audience.
I’ll be sharing some of the same content that’s on Patreon — mostly updates — but there may also be some platform-exclusive content.
I’ll post the links once the first updates go live and ask you to follow me there 🙏 to help give the algorithms a little boost.

By the way, if you know any futanari-themed communities where I could promote my game — please share them in the comments!

Also, I have an idea I’d like to try out in the future.
Let me know what you think!

The format would be mini adult stories, with plots we come up with together. 🧠
Each time (or almost each time), it would feature new characters in a sexual situation.
Just 100–200 renders and 5–10 animations.
Each of these stories would take about two weeks to produce.

The twist is that community members could suggest story ideas, and we’d choose which one to make based on the number of likes/upvotes it gets.

Here’s a basic example just to make it more clear:

“You visit your stepsister, but after drinking too much wine at dinner 🍷, she accidentally goes to the wrong bedroom and ends up in bed with you… starts making moves… and by the time she realizes her mistake, well… she just doesn’t have the strength to stop.” 😳

For me, this would be interesting because every story would be different and could help draw in new people.
Obviously, this wouldn’t interfere with development on the main game.
Maybe I’ll start on it afterward. 😉

Oh, and for those of you waiting on the continuation of the first game — good news! 🥳
Before I release the early access version of the new game on Steam, I’ll be launching a DLC for How to Lose One’s Virginity.
This will help get the old audience’s attention on the new game — a bit of promo to help gather more wishlists. 📈

Yep, I’m a greedy bastard like that 😁

8K picture in applications. Would you like to meet such a beauty in your kitchen in the morning?

Developers Diary 4.

Comments

Maybe this is just an example.

Denis Kravchenko

about: “You visit your stepsister, but after drinking too much wine at dinner 🍷, she accidentally goes to the wrong bedroom and ends up in bed with you… starts making moves… and by the time she realizes her mistake, well… she just doesn’t have the strength to stop.” 😳 This would feel/sound more realistic if it was the other way around, instead of you visiting your stepsister, she visits you and then 'accidentally' ends up in the wrong bedroom. Reasoning: Even if you're drunk, going into the wrong bedroom in your own home sounds too farfetched. Since it's not her house when visiting her stepbrother, picking the wrong room feels more logical.

Face Crap


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