SamuZai
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Developers Diary 7.

Hey everyone.
This post will be open to all supporter tiers so that everyone can be informed in time that the demo won't be released on July 16th :(

Unfortunately, I’m not going to make it in time. There’s still a ton of work to do on the voiceover for the videos, the Steam trailer is still not ready, and I only submitted the Steam store page for moderation yesterday, so there’s basically zero chance it will be approved by then.
On top of that, the main menu still needs even minimal design — right now it’s basically nonexistent.

The game also doesn’t have music or sound effects yet. In short… there’s still a lot of work to do. And to top it off, my move to another country begins in just four days. I’ll be traveling for about 10 days, plus another 4–5 days to get settled in the new place.
So for now, I’m pushing the demo release to August 16th. Hopefully it’ll be ready sooner, but let’s stick with this as the new deadline.

“So what have you been doing all week?” you might ask.
Well, I’ve been fixing up the existing renders and preparing the Steam store page. The game currently has about 900 renders, and I had to go through every one of them to check for errors and fix them. Sometimes skin was clipping through clothes, or nipples were "cutting through" blouses, or a hand was sinking into the bed or a foot into the floor — in those cases I had to find the scene in Daz3D, fix it, and re-render. I ended up with over 100 re-renders, plus a massive number of small mistakes that had to be fixed in Photoshop.

The second part of the job was setting up the Steam page. And while it went faster this time than with my first game, it’s still a time-consuming process. You have to make tons of banners and icons, complete surveys for “adult content”, pick screenshots and animations for the game description…
Then you have to translate the page into 34 languages.
Yes, 34 languages this time!

From the previous game, I learned that even though AI translations sometimes left players confused, most still agreed it was better than having no translation at all. Not everyone speaks English well enough.
So this time, the game will support all major Steam languages, plus some extras like Urdu (Pakistan) and Hindi, which — oddly enough — isn’t considered a major language on Steam.
Hopefully the AI will handle the rare languages decently — but if not… well, at least I tried :)
And of course, on Steam there’s always the option for a refund or switching to the English version.

Current plan:
I still have 2 out of 6 trailer parts left to render. Today I need to set up the cameras and tweak some animations, plus make the "closing segment" for the demo — the part that plays like credits, where I usually talk to viewers and give announcements.
Then tomorrow I move on to voiceover work — my least favourite part.
I haven’t tried working with professional actresses yet. I’ve just been cutting audio from free samples, which is never ideal. Actually, it’s always a pain.
Maybe this time I’ll finally hire professionals. The only problem is that it’s not cheap, and I’m not yet sure if it’s worth it. Right now, support for the new game on Patreon is still pretty weak, which is generally understandable, since no one has seen the game yet..

But to those of you who are supporting at paid tiers — thank you so much!
Your support really means a lot!

Developers Diary 7.

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