Hello everybody!
If I don’t read better ideas in the comments, I will call her Zulrana. The animated version is attached to that post.
Since I have soon finished my narrative arc on Vega Hunters, I will talk about my plan for Behind the Dune. Denis Villeneuve’s Dune movie is in december 2020. I'm super excited and I want to participate to the hype. I will spend january on my game to code and check if I can do all the ideas I have:
1) Add an inventory to the game (Phoenix Wright inspired). So we can show objects to the NPCs. For example: Alia's lollipops, Ambarin’s crysnife or compromising pictures so we can blackmail. As a consequence, I could remove a few lines/choices of Paul. There are sometimes too many on a screen, and I am limited to add content. In the inventory, I have less limits.
2) I would like to add a narrative arc. There would be a traitor in the palace and Paul would have to investigate. The new inventory system will bring a mechanic with clues to find and then show to the right person.
3) Some details are annoying me in the game. I will work on them. Example: Now I regret that the teenager Alia appears after the credits of the game. I think a new quest could make her arrive a bit earlier in the storyline.
4) The game slows down when you play for too long. I have to investigate in case this bug causes more problems later.
January will be a key month.
Since I talk about 2020, I have to tell you that the sexy-horror project I talked about last year is still in progress. The writer updates me regularly. I will have nothing to show before this summer.
Wajmlk
2019-12-22 04:16:29 +0000 UTCApplewhite
2019-12-11 13:33:32 +0000 UTCBradley
2019-12-11 09:18:04 +0000 UTCgkratos123
2019-12-11 06:27:27 +0000 UTCCoblo
2019-12-10 23:18:54 +0000 UTCHoff Man
2019-12-10 21:55:28 +0000 UTCgkratos123
2019-12-10 21:45:16 +0000 UTCTriformTrinity
2019-12-10 21:44:32 +0000 UTC