Waitress Job: Beta 2.0 This update is mostly focused in the waitress job, I hope you like it, it took a lot of time to code it.
Info window: Now we have a window just before the job initiates, there you can see stats about the job and select the type of work of the day.
Punishments: If Cassiel gives food to the incorrect client, at the end of the day of work his boss can now decide to punish her. That means you can watch a scene before sending her home, this scenes are repeatable and will rise the popularity of the restaurant. New punishments will be unlocked with more points in Popularity.
Pranks: The clients can now play pranks to Cassiel while she is working, this works nearly the same way as the punishments, but these events are not repeatable (for now) and are more common than the punishments, it means, new pranks don't require so much points of popularity as punishments.
Type of work: Besides the normal day of work, there are 3 more, for now only 1 can be unlocked, the "No top day". After unlock it, this type of work will be forced to Cassiel each 5 days of work, so you can give to your eyes something good hehe. The Pranks are affected by the Type of work, for example: If Cassiel is working without her top, when a client pranks her, it will show her without her top. At the contrary, punishments are not available at the end of the day of work if you select the "No top day".
Popularity stat: The most important stat in the waitress job, each day popularity will rise by 1, and if you punish Cassiel, 1 additional point will be earned. With more popularity points you can unlock new Pranks and Punishments. For now the Max popularity is 20.
Better maps (item) The movement in the game is still uncomfortable, I didn't add more arrows or make them easier this time, but I focused of the maps you can get (the items). Now you can see this map to localize available side quests and H events; for side quest, it only shows you where you can start a side quest (nothing more); and for H events, it only shows you those events where NPCs have a heart in their heads. Of course, I want to add more improvements to this in the future.
New interface I'm trying to rework all the interface, that grey background with golden borders was just there because I needed something. For now I changed the buttons in the Main Menu and Game Menu, and all the Quest's Diary window. You will see this affected the inventory and memories window but those aren't finished.
More places to change skins Your Cassiel is in the restaurant ready to work... and you forgot to go there with her waitress skin? And now you have to go back a lot to change her skin? Not anymore! I added a new place to change skins in the bathroom of the restaurant, also, the cabin in the beach now works the same way.
Tooltips This was just a little thing, if you point the Day-time icon in the bottom-left corner, now you can see the words "Morning - Midday - Afternoon - Night - Midnight".
New memories A total of 4 new butterflies were added, that means, 2 Memories of secondary characters... and each one has an H scene.
H events while resting in the beach I'm right now working on that, I'm still coding it, but I want to add at least 2 H events there before the Gold release.
Estimated dates for this update Gold: August 22 Silver: August 29 Public: September 5