One day I'll make a tutorial. But I'm afraid because of my bad English level...
So I share some screenshots of my process:
1. I create the pattern in Marvelous Designer
2. First retopology in Zbrush to create the Low Poly model (A lighter mesh).
3. In blender, I verify each vertices of the mesh , I adjust UV and I adapt the cloth to the bodymesh.
4. Back in Zbrush, I work on a higher polycount model to create the High Poly mesh. This one will only be used to create the detailed textures (It would be way too heavy for the game).
5. In substance painter, I import the Low Poly version from blender. Then I apply on it the Texture of the High Poly version from Zbrush. After that I apply some patterns and colors to create the final texture.
6. In photoshop, I adjust the details of the texture.
7. In Sims 4 Studio, I import everything to create the final product ♥
Blue Craving
2022-02-13 09:15:06 +0000 UTCKirsten
2022-02-12 23:23:20 +0000 UTCBlue Craving
2021-07-12 16:34:46 +0000 UTCKushi
2021-07-07 20:32:25 +0000 UTC