SamuZai
silvsilv
silvsilv

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0.4 Post-Mortem

Hey everyone,

First things first: Version 0.4 was just released for the according tiers. The public version will release around 6th/7th of March.

Before the update, I stated that it would "definitely" be released before february. Well, I'm never going to make that mistake again. Even so, two patrons quit their support before february and I want to provide them with a link. I overpromised, did not deliver and I believe this to be the least I can do. Maybe I'm being overdramatic here, but I think it is only fair to own up to that mistake.

Then you might ask: Why the delay? Yeah, stuff happened once again and I had to shift priorities for the last weeks. Let's skip the details. I learned my lesson with deadlines.

I also learned another lesson - I appearantly suck at providing information. Forgive me, this is all too new for me. I'll try to improve!

Concerning the update:
I'm not too happy with certain parts, but I figured I need to get this update out - Rather sooner than later. Therefore:
*) I'll try to improve the image hover function. Except nobody likes it in the first place, then I'll find an alternative.
*) Some of the writing is a bit more "rough" than I would like. But refining it would lead to the update taking even longer. At this point I'd rather go forward with the game. If you feel like there is a quality dip of any sort that you are not fond of, let me know! I'm still balancing the curve of releasable / terrible / perfect.
*) You'll find that I tried with a bit more detailed renders at parts. I wanted to try this out, but they are taking way too much time. Consider them a "treat" of sorts that I may sprinkle in here and there in the future. Its not that I do not want to create them, but that creating them (and fixing mistakes in them) takes too much of my time.
*) Feedback is still sort of poor. Don't hesitate to write me about something! :)

From the top of my head I believe this to be everything.
All the best!


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