SamuZai
furrycamp
furrycamp

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FurryCamp 0.1 Alpha

The first ever build of the game is finally out, it's lacking a lot of features and options for now but you can finally get your hands on it and play around with it while more features slowly come.

The UI is just barebones for now until I get it themed to the game's setting, also options aren't available for now but it's the next update happening still this month so you can tone down quality and effects in case it doesn't run well on your machine.

There are no controls indication yet either, but they're for now:
W, S, A, D for moving
Mouse to look around
E or Mouse click to interact
TAB open the inventory
F1 for force-save the game
ESC to exit

Collect stones scattered around and harvest bushes for resources to spawn more NPCs to play around with.

Have fun!

Know issues:
- Sometimes the Spawned NPCs randomly pass through floor on start, for now simply close and open the game and it should fix.
- Item drop from inventory isn't working even though it's programmed

Download FurryCamp.0.1.zip on MEGA (Windows x64 only)

FurryCamp 0.1 Alpha

Comments

Oh yeah, NPCs aren't supposed to be spawned with that, that's temporary while I add the -actual- gameplay haha, but thanks for the feedback

WagnerMutt

Maybe you can made an random Spawn Point for new NPC. They spawn on the same point and when you spawn multiple NPCs, they make a tower and the bottom one can't move. It works all fine, like the Game :)

Luskfoxx

Hello ! As of now, the main issues I've encountered so far are: - Stones are very difficult to gather, as they seem to either require a specific angle/position to be picked up, or having an npc following you around somehow interferes with the process ? - They day/night cycle, with no source of light, as I ended up having to wait until daytime again, in almost pitch darkness. Perhaps a way to "skip" night time, or to pause the cycle could help a bit, until light sources are implemented ? - No fps cap, sending my computer to the stratosphere as its cooling fans went to max speeds (but I figure that's planned in releases to come ?) In any case, nice work on that build, loving the models and animations so far :3

MyrkrBlakkr

You can drop bug reports here in the comments for this release as well, just got reported a few in DMs which's great because I can fix problems that may happen on different machines in the future

WagnerMutt


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