BOY WE'VE BEEN WORKING!!!
There's been plenty of feature and visual upgrades here, slowly tying up mechanics to get interaction done.
I want to start implementing climaxing (since for now we only have sex loops) and npc enjoyment levels (with matching facial expressions) since the idea is to do it so NPCs get pleased more/less and so they can or cannot do things for you.
We also got full linux support, still need to tweak the downloader and updater for seamless file downloading but for now we're mainly sticking to windows.
Grab the game downloader at FurryCampDownloader.zip or update to the most recent version directly in the game. (You must be logged in to Patreon in either cases)
===== Changelog =====
Added
Added a new option tabs on the CampR app for gender/body/position preferences
Expanded the CampR app and its character randomizer to move NPC arrival to it completely
NPCs now go inside the tent (when assigned one) at 19:00 (7pm) and come out at 06:00, the merchant goes inside at 18:00 (6pm) though
Tents can now be assigned colors
Tents now show the range where they detect nearby decorations
Added chests (pots still have missing icons)
Improved
Removed collision between NPCs to prevent them getting stuck walking towards one another
Moved all controller drag-like inputs (i.e. color picker, body type) to the right analog stick
Changed the tent UI for better controller support
Slightly changed the fog colors and density
Slightly changed depth of field blur factor and distance scaling
Removed 2 tree variations to improve GPU memory consumption (World will be regenerated on launch and may spawn things on top of existing crafts)
Spaced trees on world generation even further
Dialogs, sex and furry editor now pause the day-night cycle
Craft placement snap distance lowered from 0.5m to 0.25m
Slightly raised the step sound effects's volumes
Improved quest completion UI so it should be more noticeable now
NPCs after arriving through the port will stay/wander where they arrived
Reworked crafts save data so it scales better when adding/removing objects with many already placed in the world
Fixed
Fixed a problem with mouth insides not retaining the correct colors when created after a certain game version
Fixed campr app after the engine update hanging up the game for every loaded profile
Fixed a minor issue with the glowing eyes only working on the furry editor (all characters should have glowing eyes, better visible at nights)
Fixed a minor issue with the merchant dialog repeating quest related lines after it's been done
Fixed crafted tent 2 not being interactable
Fixed a problem with the land generation after character creation having missing textures
Fixed a bug where camera would get stuck if certain actions were done too quickly
Jyroscopic360
2025-06-14 01:46:13 +0000 UTCBlackheart9912
2025-06-13 23:34:10 +0000 UTCVicorus
2025-06-13 14:51:03 +0000 UTCZer00reZ
2025-05-30 19:47:09 +0000 UTCLuskfoxx
2025-05-30 19:45:45 +0000 UTC