D.Sim Demo 0.0.1e
Added 2024-03-02 20:23:57 +0000 UTCHello everyone,
I'm happy to present the first demo for my new game D.Sim!
Please don't share just yet. I will make it public at the start of next week.
Story Trailer: D.SIM Story Trailer (youtube.com)
Get the demo here:
MEGA PIXELDRAIN GOFILE MIXDROP
(more download sources will be available in a bit)
Currently, I'm afraid only the windows version is available, as graphics and tech-wise this is a few orders of magnitude above Hail Dicktator, so I want to first focus on one platform to not get overwhelmed at the start.
This game uses high fidelity graphics, so a beefier computer is necessary.
Minimum requirements are: NVIDIA GTX980 / 1070, 16GB RAM, 4-6GB VRAM on lowest settings.
Recommended is: NVIDIA 3070+ (8gb of free VRAM needed for Ultra, so including what windows takes by default, you probably need around 10gb VRAM for ultra)
If you encounter and bugs or have general feedback, feel free to join the discord. There are already specific channels set-up.
I wish you all a fantastic weekend,
- Hachi
Comments
Thank you for your details feedback. I'll try to implement and improve on as much as I can to address these points. A few of them will already be fixed in the next version. The "ctrl" dialog will only come up until ctrl-click was executed once, and the dialogue can then be skipped with just a left click at any time. I also fixed her hair in cutscenes to be able to handle character teleports a lot better. Some of them, I'm aware of, but have a bit of a more complex solution (like the shadow on her feet being caused by the ambient shadow fullscreen effect, which relies on the depth buffer and camera clipping plane distance, and causes different issues at different camera distances)
Hachi
2024-03-04 23:42:45 +0000 UTCThank you. You bring up an excellent point with the scope creep. I put most of the work in the last 2 years to prevent that. A lot of things that are not visible in this demo, as it's the toolset and framework itself, because otherwise it would be exactly as you said: hell. I could have probably released a demo that looked very similar to this one year and a half ago, but it would have been a mistake and probably put me on the road a lot of games that are now in developer hell get stuck on. I'll do some dev posts at some point explaining the details of my framework, but essentially it is specifically designed to be as efficient as possible when creating scenes, events and animations. Of course I would eventually get help, but I'm always considering the worst-case first, so I made it in a way where one dev can definitely handle it, and the scope won't get out of hand.
Hachi
2024-03-04 23:38:12 +0000 UTCThe motion blur is ridiculous too. Turning it off in the settings makes the game look a lot better. One thing that is neat is if you just watch Theia for some time you'll see that as her various bars fill up she will go and do animations in certain locations to drop them. For instant the arousal bar drops by her going up to the wall and doing a "come hither" thing. The Guilty bar drops by her going to time out and facing the wall. The hungry bar has her eating a big messy burger on the couch (this should increase the guilty meter!). The sleep meter has two different animations, one where she sleeps in your bed and another where she rests on the couch. I will say that the apartment will get crowded quick if you start adding more girls. My big thought is that this game is going to be hell for a solo dev. There is some serious scope creep with this project. I feel like this is the kind of game where you really need more devs to get it done in a reasonable amount of time.
Kenny Samar
2024-03-04 04:03:53 +0000 UTCA few notes from my first playthrough below. I'm running on a 3080 with Ultra settings. I did turn V-Sync off, so maybe that messed with some of the physics I noted below. 1. The "Note: Hold the control key to skip dialogue during cutscenese" should probably only come up once. 2. Some of the textboxes have like 5 words, but you can't click to the next one for 3-4 seconds. Not sure if there's a way to make that dynamic so you can click to the next box as soon as the text has finished displaying. This might mess with "auto-mode" though. 3. There's some weird hair physics going on with Theia. Seems like it's flying around too much and also clipping into her ear/face. 4. The camera tracking Theia is also very unnatural feeling. It's bouncing along with her movements, rather than being a semi-static POV from our player character. 5. Other clipping issues with Theia's hands towards the end of the intro, her right hand clips into the left wrist at the end, and just before that, it looks like her thumb is bending backwards. 6. I feel like a small cross-hair/dot in the middle might be nice, at least to indicate what object you're pointing at to interact. 7. In Evening lighting, it feels like there's no interior lighting, and the shadows for the characters look off on the ground. eg: Theia clearly has lighting on her from the windows, as evidenced by the shadow in the light coming from the windows, yet on the floor, her shadow goes towards the windows. 8. When removing shoes, her shadow shows up above her feet. As a demo, I think it's fantastic work, and I'm looking forward to future versions!
Alex
2024-03-03 17:23:15 +0000 UTC