SamuZai
timetravelbeard
timetravelbeard

patreon


Icarus shaders -February 2025 (early access updates)

Developed for iris, tested in minecraft 1.20.1. If you get bugs in other mc versions let me know!

Version Numbers: version numbers are the date I made them, the newest is usually the best. (It's Year-month-day format)

Attachments:

'Icarus feature fixes v2' is a resource pack that fixes the color of the '3D grass shader', it is also inside the shader.zip, it might need to be loaded on top. Don't use it if not using the 3D Grass shader or grass dirt will look green.

Modpack: this is my main test environment: https://modrinth.com/modpack/timetravelbeards-1.20.1-modpack

Versions:

2025-2-28

2025-2-19

2025-2-17:

2025-2-15:

2025-2-7:

2025-2-4:

2025-2-2:

- fixed lava looking broken very bright and flickering squares, added better voxel lighting and voxel reflection

- 'Create mod' page in:  'more settings/mod compatibility' with option to remove smearing on moving blocks (but it currently makes other block entities lose lighting quality, I'll try to fix later)

- removed lilypads and wilderwild:algae from having buggy voxel reflections in water

- removed all blocky reflections bugs from water

- removed on screen light sources from reflecting as voxels

-'lava Falls' defaulted on on all presets but low and cartoon

-minor bugs

-Fixed water losing reflections in rain

-Fixed so that rain ripples show up on water again

-Block light in Fog testing menu has one opacity slider 

-Smoke physics started

-LPV Fog options

older versions are here:

https://www.patreon.com/posts/icarus-shaders-119115481

Icarus shaders -February 2025 (early access updates)

Comments

https://youtu.be/6368diHpo7g?si=AF9qTKTW6rwnZ8Wj one setting needs adjusted. setting & test shown here

timetravelbeard

Honestly I'm not sure, I haven't tested it in a while. It will do the seamless ctm/pom thing, but I think the lighting was messed up in deep pom. I'll take a peek next time I get on. The resource pack was designed in CTM-POM-FIX shader, so it should look flawless there, except that sometime later than 1.19.2 sodium ruined the 3d transitions between block types, which is kind of what put development on pause. I'm not sure if they ever fixed what was wrong there.

timetravelbeard

how compatable is your resource pack with icarus

Michael Kerr


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