SamuZai
timetravelbeard
timetravelbeard

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Sneak peak: Lighting Updates to 'Pegasus shaders' & 'Just Colored Lighting'

I want to finalize this improvement to the colored lighting shader this week, and then port the system into Pegasus early this May.

It does a lot with block light while still being very very fast.

It will be a bit of a mess porting it, so I want to keep it separate while I work on it and not just put it on modrinth, so that I can still handle bug reports for the core version.

But as my supporters, you can all have early access to it and help shape where it goes!

Your feedback is very important getting it to look right, and work right. So please let me know both what you think, and any bugs you get, here or on discord.

Another part of keeping this seperate is that this version of Pegasus will get other voxel-related effects added to it, and will be able to get more from Icarus. So just in case there are compatibility issues or performance issues I am going to work very hard to maintain these additions as completely separate until that is all worked out.

It will also get beach waves without physics mod(finally), and have them extend to a much larger range. Once that is working I will try to port that into Icarus as well. Icarus is just harder to work on, and will benefit greatly once iris 2.0 (Aperture) is released and I can feel good about porting to it.

The first attachment is 'Just Colored Lighting'. Pegasus versions will be soon to follow. I will also post some of these in the shader testing thread on discord as we go.

changelog:

2025-6-8:

2025-5-24:

Sneak peak: Lighting Updates to 'Pegasus shaders' & 'Just Colored Lighting'

Comments

Neat

Branden Dickerson


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