SamuZai
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Barrel Horror Concepts (unreleased game)

I announced Barrel Horror about a year or so ago, started working on it and never finished it. This was going to be my first sewer game before Da Mouf was ever even thought of. There were going to be three enemies roaming the map as the player had to figure a way deeper into the sewers to find his car keys that he'd dropped down a drain-pipe. As you could probably gather, things get freaky down there as you're hunting for those damned keys!

The map "Hellhole" in "Slendy Something..." and the final map in "dP.T." were both actually (Hellhole, partially) inspired by the original sewer map from Barrel Horror. I'd sent the first image to Dave Microwaves Games and he really liked the atmosphere of the game, so he decided to sort-of revive the scrapped project within the creation of Hellhole. I really liked the atmosphere of my original map design from Barrel Horror, so I decided to shove it into the worst game I've ever made! Sad, sad days. This image is just a little snippet of something that I had in mind for the game. There was much more planned... So much that I actually got intimidated by the project and didn't make it at all.

The first enemy was the Weeping Barrel. It's the one with the tears streaming from its eyes and you guessed it, it was supposed to have "Weeping Angel" mechanics. This dude was supposed to be a cheeky nudge at Doctor Who's weeping angels and wouldn't move if you were looking at it.

The second enemy was the Reaping Barrel. This thing would crawl around on the ceiling of the map at very high speeds. It wouldn't make any sound other than the clickety-clack of its little limbs running on the ceiling. I didn't have any chase sequence planned for it, you'd simply have to pay attention to the ceiling and avoid it while juggling the mechanics of the other two enemies.

The last enemy was the Creeping Barrel. This thing can't see you, but if you're moving within a certain radius of it, it'll begin chasing until it has caught you. It'd make a lot of noise as it got closer to the player, so in theory, it'd have been pretty easy to avoid.

All of these enemies were fully programmed and animated, but I still scrapped the project altogether. I also just realized that none of them were my standard "roam, discover, chase, catch" enemy pattern that I always default to, so that's nice. Who knows, maybe I'll return to this game someday.

Barrel Horror Concepts (unreleased game) Barrel Horror Concepts (unreleased game) Barrel Horror Concepts (unreleased game) Barrel Horror Concepts (unreleased game) Barrel Horror Concepts (unreleased game)

Comments

Honestly, I really like the concepts for these enemies. Sad that the game was canceled tho. Would it have been canon to the Boofie story? Or was it going to be its own thing?

SamuelDC


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