Ideas for a new video game
Added 2024-09-19 19:03:09 +0000 UTCHello everyone!
I want to make a video game in RPG Maker using realistic graphics, like Yuri Party! and Yuri Demon, to see if it would be more successful than a visual novel.
I have several ideas and would like to share them with you to hear which one you find most appealing, if that’s okay. Here we go:
1. A hero and a princess were about to get married when the demon queen appears and kidnaps the princess, so the hero must rescue her. The plot twist is that you are not the hero but the demon queen. The game would involve facing the hero. He would start at level 1, and when you defeat him, you would fight him again at level 2, then at level 3, and so on up to level 10. The combat system would likely be innovative, as your character would be the boss, and your opponent would technically be the character; the roles would be reversed. When you defeat the hero at level 10, you can go to your castle and engage in activities like slowly seducing the princess and spending time with your other wives. By improving your relationships with them, you would have sex with all of them and unlock more sexual positions, even among the wives themselves. When your time in the castle ends, you face the hero again, now at level 11, and it increases by one level each time you defeat him up to level 20. Then, more time in the castle to improve your relationships with the girls, and so on until you defeat the hero at level 100. Then there would be various endings depending on your relationships with the characters.
2. A magical girl game in the style of Pretty Cure, also inspired by Miraculous Ladybug regarding secret identities and the initial plot, where in the first episodes, villains would appear that need to be fought. The protagonist would discover a magical jewel that allows her to transform and fight mysterious villains causing havoc in the city, and would fight alongside a partner whose real identity she doesn’t know, and vice versa. What they don’t know is that they actually know each other in real life because they go to the same university and actually dislike each other. As you can see, it’s very inspired by Ladybug. However, the two of them would not be the main couple, as I have another girl in mind for the protagonist. The combat system isn’t well defined yet, nor if there would be leveling up or how it would be done, but I’ve decided that the way to defeat a character involves making them reach an orgasm. In this, the game would also be similar to Pokémon. When your enemy is sufficiently weakened, you would need to try to have sex with them, and if they finally give in, reaching an orgasm would defeat them. The same would happen with your characters. If they are weakened and reach an orgasm, you lose. I’m not sure how many types of villains there would be, but there would certainly be many sexual scenes.
3. Warning: this game would have the darkest plot of the mentioned ones and would also offer the possibility of romance with guys, enjoyable for those who want it and completely avoidable for those who don’t. In this game, our protagonist is a girl living alone who has just started her second year of university. This year, her class has changed, but all her classmates are the same except for one: a girl who committed suicide last year. A girl who wasn’t popular or outstanding at all. An ordinary and forgettable girl, and proof of this is that it really seems to matter to no one that she’s no longer around. This makes the protagonist feel bad, as she only spoke to her a couple of times the previous year and thinks that if she had been her friend, she might have helped her with whatever problems led her to suicide. One day, the protagonist discovers she suddenly has the power to travel in time, but she can only travel one year back. This allows her to reconnect with all her classmates and family as they were a year ago, and also with the girl who committed suicide. This makes her decide that perhaps it’s her chance to do things better with her and save her from her tragic fate. As mentioned, this game has a darker plot. The innovative mechanic would be that at any time, by pressing a simple key, you could switch between the past and the present, which, for example, would help you solve puzzles; if you see a closed door in the present, it might have been open in the past. Throughout the game, you would need to interact with the girl who committed suicide to become her friend and try to prevent her ending, but you can also talk to a wide range of characters, both in the past and the present, and develop your relationships with them, perhaps changing them if you don’t like how they are in the present. For example, a character who hates you in the present, you could make them like you in the past so that in the present, they no longer hate you and even become your lover. I would try to do my best so that your decisions in the past could change a lot in the present. And, of course, the game would have different endings depending on your relationships with the characters, especially with the co-protagonist of the game.
These are the three ideas I’ve come up with. Personally, I like them a lot and think they could turn out very well, but what do you think?
---