Well, it took longer than expected due to the platform itself and its own set of rules, but wow, Steam can really be a pain to deal with. You have to double-check EVERYTHING in a back-and-forth process that feels endless.
That said, we managed to release a short demo, and we’re now preparing for a long journey ahead.
Now, this whole process has slightly delayed development on the visual side of things, so I need to make up for lost time drawing in the coming days… there’s a lot to do and not much time.
The reorganization phase still needs a few extra touches, and I plan to place the characters on the first floor to kick off their adventure.
The plan is to release an update before the game launches on Steam in Early Access, then one more update after that, and then pause payments for a while—maybe a month or two—on the platforms funding this project. But not the project itself. That’ll be explained in due time. I just want to escape the bureaucracy of so many platforms/forums and their dumb rules for a bit.
Now, I’m anything but naive—I know that what people are really looking forward to is enjoying these characters in their full depth: their stories and full development. And this delay has caused quite a few cancellations in a short period of time. So the focus is going to shift more in that direction, similar to Glair’s path, but with more depth in terms of choices and aesthetics. Longer and more complex updates, which is also why I’ll be pausing all payments before moving forward from there.
Reaching Glair-level content for everyone just takes one thing: Patience. And that’s something no one—myself included, sometimes—really has.
Once again, thank you all for your support. Without your help, working on this would be almost impossible, no matter how much I’m willing to sacrifice.
_roasDev
GooseElite
2025-06-04 12:44:04 +0000 UTC