SamuZai
resonantarc
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Question For The Podcast!

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Question For The Podcast!

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The desire for more “gray” villain characters. Context: In a few of the recent podcasts, Casen has mentioned that the modern audience now wants their villain/antagonist characters to have more “gray” motivations behind their plans and actions. (This was a side note when discussing Xehanort in KH3.) People don’t seem to want to purely Archetypal villains in their fiction these days. And Hollywood has even responded by re-writing some archetypal villains to be the heroes (Such as Maleficent and Dracula.) This has especially been a big criticism of many Marvel movie villains in the past (Such as Ultron from Avengers 2 and Apocalypse from X-men for example). Sure enough, Marvel responded to this criticism by re-writing the villain character Thanos to have traumatic past and change his motivations for collecting the infinity stones. Giving him a sort of “flawed, but makes sense from his twisted point of view” type of motivation to his genocidal plan. But in the comics, Thanos does not have these motivations at all. Usually when Hollywood re-writes a character from the source material it is a huge issue for devoted fans. (Especially comic book fans!) But because Marvel re-wrote Thanos’ motivations to be more “gray”, very few fans are complaining about the character change. In fact, he has become many fans favorite villian in the MCU. I can see the desire to have more realistically written and “human” villains. It helps the audience sympathize with the character and see what led them to become evil. But part of me feels like this is being applied to stories for no other reason than to simply to cater to what the audience is demanding. I feel like archetypal villains are usually “just purely evil” for a reason. Usually to convey some kind of ideology or negative human trait for the hero to oppose. Vampires for example are the idea of selfishness or narcissism embodied in a human-monster form. The creature literally needs to feed on the life of another person in order to sustain itself. When you re-write a vampire character to be just “misunderstood” or a character that we should sympathize with, I feel like that can undermine the character archetype altogether. Questions: Can you guys give your thoughts on what makes a good villain and how to write a good archetypal villain character? (Like Sauron or The Joker for example). And how would you try to create a new kind of archetypal villain character that wouldn’t be rejected by the modern audience as “too simple” or “cliche”.

Were there any games that connected with you personally? If so how, and what did you feel after beating it? Sorry if this question has been asked already.


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