SamuZai
DevenRue
DevenRue

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Karma Points

Similar to inspiration, I use Karma points to reward players for actions taken in game. However, unlike inspiration, karma points are accumulative. In other words, you can have more than 1 karma point at any given moment.

Karma can be used to influence the world & the DM. You can use several karma points to achieve something you desperately want for your character/party. Want to find more gold? Offer up karma points to the DM and see what more you can find. Want to convince an NPC to help you? For the weather to be sunny? Whatever you want to happen in the game can be purchased with karma points. The more difficult of a task requires more karma.

How to earn karma:

How to lose karma:

How to use karma:

Example 1: While talking to the local major about getting a friend out of jail, you can use your karma points to re-roll any persuasion check only once during that conversation. If you then talk to the bailiff about your friend, it’s still considered the same situation and you cannot use your karma points to re-roll anything.

Example 2: Just as in example 1, you can only use karma points once per situation. However, you can use more than 1 karma point to make it happen. Say your character wants to pick a lock but doesn’t necessarily have any skill in it, you can use a karma point to either re-roll something or roll with advantage (just once per situation). If you know that the lock has a particularly high challenge rating, you can use as many karma points as you have available to make it happen! So if you have 2 karma points, you can use 2 points to lower the CR on scale to the situation (a locked door in a tavern may only require 1 karma point to open, but a magically locked chest you know is filled with treasure might require 10 karma points to make it happen).


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