SamuZai
Light of Shadows
Light of Shadows

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Animation Practice

Godot studies and Animation Studies still happening, but since godot is mostly just going to be working on code, I figured I could work on animation stuff in-between since that's probably more interesting for folks.

Finally got the Frame by frame in CSP to play nice with the Keyframe Animation tools. I think using Linework and flat fills for animations in the future is going to be the norm, as trying to fully paint and shade an animation proved... problematic, which is why the LoS Lucky Breast Expansion hasn't been painted in full yet. 

Also, using vector lines for animation is super coinvent, but I'm still pushing to learn how to push the tools further so i can make more fluid works. Also managed to get my hands on a copy of the animators survival guide so while I don't like uploading walk cycles and other stuff that's more focused on technical skill, I am working on improving in between work and commissions. So far, I think I'm making progress, slowly but surely. 

Animation Practice

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