Reference garment: Canada Goose 3 in 1 "Toronto" Jacket

Bodice: ESMOD men. Note that I use way less ease amount than what is suggested in the book.
Body block with dart (p36)
Blouson base (p286)
Parka base (p292)
Sleeve: ESMOD men.
American sleeve (p312)
American raglan sleeve (p316).
Neck opening: ESMOD men.
Stovepipe collar (p328).
Covering hood (p346).
Fabric: Woven. Mostly polyester. Knit rib for collar and cuff.
Not recorded: Everything beyond the basic block. Some modification to the shape of the hood to match the reference garment. A lot of "filling pattern" for the puffiness effect. Pockets. Side vent. Waist casing. Zipper. Buttons. Topstitch. Puckering. I make the trim (cord stopper) using blender. Some trims like the D-ring and the buckle at the hood is actually fabric.
Download link for 3D file (expire after a month).
Download link for basic block. The folder name is "Baron - ESMOD - Blouson and Parka Base 240830"


IS STYLE3D BETTER THAN MD/CLO FOR LAYERING?
I choose to make this specifically to test Style3D Atelier capabilities when making garment with a lot of layers using their default GPU simulation. My conclusion is it is way better and faster than MD/Clo CPU simulation.
However, I'm not sure how it compares to MD/Clo GPU simulation now. I have not used their GPU simulation for the last 3 years because it was so bad at layering back then. I did a quick test, and it seems to work better now.
What is more amazing is that Style3D "accurate simulation" mode is as fast as MD/Clo normal CPU simulation. I also find that that whenever the I have problem with the layer, I just need to use the "accurate simulation" mode to make the fabrics stay within their respective layer.
It is also helpful that the default Style3D avatar has enough space at the underarm for simulating attention pose. This is the main region in default MD/Clo avatar where I usually have problem, because it is too narrow.
Still, Style3D GPU simulation is not perfect. I still have to use tricks like freeze, layer number, sublayer tool, collision thickness etc. However, I find myself using less of them in Style3D than in MD/Clo.
Of course, the performance depends on your hardwares. Style3D GPU simulation with laptop RTX 3050 may not outdo MD/Clo CPU simulation with desktop Ryzen 9 / Intel I9. My system is desktop RTX 4070 with Ryzen 9. Style3D also works great on my laptop RTX 4060 and Intel I7, as long as the charger is plugged in.
Another thing that I'm curious about is, it is worth it to upgrade my RTX 4070 to RTX 4080 in order to take advantage of Style3D GPU simulation? Will the simulation performance increase significantly? I previously upgraded my Ryzen 5 to Ryzen 9 and the jump in CPU simulation performance in MD/CLO is .... barely noticeable.
K
2025-01-10 08:32:16 +0000 UTC