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Ian Frederick
Ian Frederick

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Liquid Landscape Part 02

In this second part I'll show you how to take your flip sim and transform it into a landscape using redshift instances, We'll use Redshift to light and texture the scene, then we'll jump into AE for some final compositing tricks.

Liquid Landscape Part 02

Comments

Hey Tatiana, I don’t know about this specific video, but I can look into uploading future videos to private YouTube so you can watch them

ian frederick

Hello Jan. Is there a possibility to watch this tutorial on a private YouTube? The fact is that I use a video translator into Russian - there is such an option and opportunity when the video is uploaded to YouTube.

Tatiana Iakovleva

Thanks, good to know! Still no luck unfortunately. Again takes around 20 minutes per frame to render. Also tried outputting my trees as rs proxys, but didn't change much either :/

whosmischa

I have a Ryzen 9 7950x and two 4090s . are you saying it took 20-30 min per frame to render it? I think your machine should render that shot much faster with those specs. Try going into the redshift OBJ tab on your geo container in the OBJ context. navigate to the instancing tab, and change "instancing using" from redshift point clouds to redshift instances. Sometimes that helps me. Redshift may not be reading your instances as instances

ian frederick

Hey! Really enjoyed this one, thanks for the amazing tutorial :) Was wondering what your specs are? Cause on my machine with the same redshift settings you had, it takes me around 20-30 min for one frame, which shouldn't be the case no? Got a RTX 3070 and Ryzen 9 5900X.

whosmischa

I am a new member of your Patreon. I just wanted to say I really appreciate you showing the entire project process and also the AE treatment. Please keep it coming; I am enjoying your videos a lot.

Bruno Suraski

I wish I could but in a lot of cases those models are models that I purchased from another website at some point, and I don't want to get into legal trouble by sharing assets from another company. i would be alright with sharing assets that I personally modeled or made, but I can't share assets that I bought.

ian frederick

By the way, I would like to ask. Is it possible for you to share the assets you use in your projects with us? Frankly, I try to do everything from scratch, but sometimes when I come across a model that I think is beautiful (in your example; Palm tree) I wish they would share the model. I don't know if there will be any problems with the license etc., this came to mind. I don't mean the entire project file, how about just the assets?

tuna topaloglu

That’s super awesome to hear, I’m really glad you’re enjoying the tutorials! I don’t plan to stop making them

ian frederick

Hey Ian, I have to say that your approach to problems and your solutions are more practical and result-oriented than I have ever seen before. Thanks to you, my enjoyment of using Houdini has increased many times over and I think your aesthetic approach is great man, these projects you are producing are of a quality that can't be found anywhere else. Unfortunately most artists are drowning in classical simulations and producing repetitive work, I don't despise that, but for someone like me who works in the contemporary art side, your way of producing work in Houdini is a gold mine, that's what I'm looking for. That's why it's incredibly enjoyable to check the page and my mailbox every chance I get and wait excitedly to see if there's anything new. Please whatever happens (except your health problems :)) don't stop producing and sharing what you have with us my friend. Thank you for everything.

tuna topaloglu


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