I'll show you how to create this dynamic "seaweed" scene using Vellum simulation and how to transfer attributes from a colliding object onto the simulated hairs.
ian frederick
2024-12-17 08:57:27 +0000 UTCAgus
2024-12-13 20:22:24 +0000 UTCian frederick
2024-11-01 09:05:45 +0000 UTCJuha
2024-10-31 13:07:12 +0000 UTCJuha
2024-10-31 10:44:16 +0000 UTC