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Ian Frederick
Ian Frederick

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Abstract Viscous Fluid FX Part 02

In this second part we'll use Redshift and the COPs context to create some interesting textures. We'll also tackle how to create a wide vari

In this second part we'll use Redshift and the COPs context to create some interesting textures. We'll also tackle how to create a wide variety of different looks using the same simulation.

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Abstract Viscous Fluid FX Part 02

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