I barely made it until I have to do some more work in the house.
This is an early prototype for a noise loop asset. Since I am a bit short on time I try to be quick and give you some initial info to start playing with this.
The idea is that you either create a set amount of points and apply noise OR you connect a geometry to the asset and each point gets a noise attribute. You can then decide for yourself what you want to do with it.
You have a fairly simple and unfinished UI. But you can set:
- how long 1 Loop is
- a phase per iteration so each points starts at a different part of the loop
- a min and a max area that determines the size of the noise
- Noise Speed

So here are a few ideas I found for this
Multiply your Normals with 1,2 or 3 dimensions. Can't wait to play with this to create looping forces.

Take one component of the Noise and use it to deform your geometry along normals

Use the create Points option and watch them move in a looping pattern. Apply Trail and Add Sop for nice visuals.

There is still alot of stuff that could improve this. The UI needs more options and you can build on the initial idea.
But this is a good first iterations for this asset. And since you guys who can read this are in the Dev Team aswell - have fun!
Let me know if you have ideas to improve this concept.
Cheers
Dave