SamuZai
DavidKahlVFX
DavidKahlVFX

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An update on the rail

Hello folks,

for everyone not strolling on the discord server let me give you an update on where things stand. I have converted the system to Houdini 18 and added alot of new ideas and features. It is basicly a completely different thing then what I started with.

Here is a list of features that was added 

- different altitude based on parameters and terrain

- leaning orientation according to curvature

- Gates with procedural animation once the train approaches

- procedural terrain manipulation 

- reworked algorithm with real weighted determination of objects to place

- more detailed geometry for towers

- the train is a fixed part of the system with its own speed system either with fixed values or a solver for calculation according to slope

- changed design for an over-under train model inspired by the Star Wars Han Solo Movie (Even though I have not watched it yet ^^)

- more detailled geometry for train cabin, wagons and engine

- procedural mech arms that use a procedural animation to release when approaching 

- PDG system to create variants of detail geometry for the wagons


All of this is already ready and in place. 

I am currently creating 2 separate files one for Redshift rendering and one to work as an unreal asset.

But I am just checking everything for a last time and basicly start the batch recording.


Cheers

Dave


An update on the rail

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