Dealing with particles inside of Houdini isn't one of the easiest things to do, some simple stuff we used to do in 3ds max PFlow like on hit do sth or after collision velocity and controlling the gravity to do some fashionable falling down. But once mastered you can do magic.
Well after finishing this project I will sit down and wrap things up to come with a solid tool and workflow to do so.
Stay tuned :)
Particle Skull
2018-07-25 11:49:52 +0000 UTCEyad Arabi
2018-07-25 11:46:34 +0000 UTC