

Changing World
New Drug
Amanita Succubaria
Scenarios
Other Fixes

PMA has been found in tablets touted as MDMA although its effects are markedly different compared to those of MDMA. The consequences of such deception have often included hospitalization and death for unwitting users. PMA is commonly synthesized from anethole, the flavor compound of anise and fennel, mainly because the starting material for MDMA, safrole, has become less available due to law enforcement action, causing illicit drug manufacturers to use anethole as an alternative.
New Pills
When your Sim purchases pills from the assigned NPC dealer you might notice some new pills available. Which pills they have in stock still depends on various factors like which day of the week it is.

This brings the total amount of available pills marketed as MDMA by dealers in game up to eight. However, one or more of these may now contain PMA.
Stay Safe
With the addition of these new pills comes the importance of testing the pills with a test kit. Just like in real life, party hungry people, or in this case Sims, can increase their safety ten folds by purchasing a test kit and test the contents of the pills before popping them.

If you detect that the pills purchased contains PMA, best get rid of them as soon as possible.
Effects
The effects of PMA is not really comparable to those of MDMA, and the onset of the drug is vastly longer. The main cause of hospitalizations and fatal overdoses linked to this drug is due to thinking that the pill didn't work, when in fact the onset is still going on, then proceeding to do more pills or other drugs. When the PMA then kicks in there will be problems.

The reason I felt the need to incorporate this into the mod is that it felt wrong (in almost a glorifying way) keeping MDMA in pill form in the mod without highlighting the actual dangers of consuming pills with no actual knowledge of what the pills contain.
Make sure your Sim parties responsibly and purchase some test kits from the nearest convenience store.
Last version I added a couple of scenarios. I did the same thing for this release, and I will try adding a couple new ones for some releases going forward. The two I added last time has now been taken out and the two new ones are in.

The idea is to keep no more than two scenarios in per release. Once I have created enough of them I will bring them in rotationally. This brings the added challenge of completing them in time before the next version of the mod is released.
From this version and going forward I have changed the quality names for every plant in game, including the base game ones. The reason for this is that the names set for the quality of the plants didn't make sense. There were no bad qualities, just nice, great, awesome, perfect etc.
Now the named quality is more realistic and should reflect the progress of the plant evolution more with Normal being in the middle, not the bottom of the progression.
To make sure this works you need to download the updated Basemental Drugs venue list provided in this post. I recommend installing this venue list in a separate folder directly in your Mods folder called: Basemental Venue List

Choose one of these 2 installation methods. Not both.
Basemental Drugs Installer (WINDOWS ONLY)
* If you installed from the installer previously, you can delete the old files by launching the file called unins000.exe in your Basemental Drugs folder.
Basemental Drugs Zip (WINDOWS OR MAC)
FOR SUPPORT WITH THIS MOD - HEAD OVER TO MY DISCORD SERVER
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