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Been learning about texturing workflows and realistic rendering. It's a lot to take in, but here's my first attempt. Was rendered in-engine. The only downgrade during gameplay will be less polygons, leading to a rougher silhouette.
Bokcutter
ALifeLived
goil
がぼん
Gemini
SUPULLIM
Devanshu
drake
Elena Mar
たらこ
WedgieGrails
preggocosplay
ChannPika
kdtwifi
qkracho
萤沚II
pi-haruka
Seanyboy Draws
Deshum
hentirella
Baobei
enchantedworkshop
Path
sakamata
JackYoungDrums
hushabyevalley
Daebom
kuron
JoulesGC
Keeper
tayloradamsphotography
Josh Notion
White.
keia s
半馬(ハンマ)
咕溜咕溜的
Amenz
Oreokillers
soft_simmer
moriyasaki
ぽっぽ
sims4lifestorie
Matthew Palacios
Anshil Anand
factal
takaakira
Alvin Singh
Karuro-kun
ぐんね
mofu_guys