I would like to share my way of 3d to game export process. I'm using two scripts:
First: runs in 3dsmax and creates FBX file.
Second: takes this fbx and run fbx-to-kn5 conversion, and puts result into car mod folder.
Third click: just run the game.
You must understand and be able to perform all the steps manually to set up this automation in your environment.
first you need manually perform model export from 3dsmax (to set FBX export settings).
you need kseditor v6 https://ascobash.wordpress.com/2015/07/22/kseditor/
Tips:
here you can find how to add script as a button in 3dsmax UI: https://www.youtube.com/watch?v=Dn0_lpGMaOc&t=14s
In my case path is `g:\3d\00Utils\ksEditor`.
You can download it other place, then update path in bat-file.
Max script creates FBX file always in same place with the same name.
Make is a simple `.bat` file, it can be configured per-project.
what it does:
Script copies `export.FBX` into DeLoreanFrame project folder, inside in `model` folder with new name
in `Model`folder you should have ksEditor workspace ini-file and textures.
then script runs fxb-kn5 convertion using ksEditor
then copies result kn5 file into your AS/content/cars/mod folder