SamuZai
SeventhVixen
SeventhVixen

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Update Art & Update Status

pic: I'll post the unobscured version of the pic on the discord, because I love the colors :P

So, taking in consideration the hefty content of the update, coding is going constant and good; More than an hour of gameplay is already coded and mostly debugged. The linear parts of the update are easy to debug but due to the intensity of the scenes, the correct crafting of them take some extra time, specially counting the two main divergent paths I have yet to code.

There is another hour of gameplay to code, so having in mind current speed and quality control, It is not going to make it inside April, but it will not take much longer. I'm not making promises about an estimated date to not stress myself, so I'll just keep working every day on it and try not to think much on it, because I want to release this with the maximum quality I can afford, and that cannot be rushed as I did a bit other times.

 For those who like some numbers, the update will contain more than 1500 renders (more than 600 just for still images) + 300 renders on remasters right now (this may grow as I render more remasters while I code). Right now I'm sitting at 1000 new dialogue lines, and I guess it will be around double by full release.

Keep staying safe out there!
 

Update Art & Update Status

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