SamuZai
SeventhVixen
SeventhVixen

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November's Public Devlog

Let's wrap up some information!

First of all, I'm not dropping many post here lately for the reasons you know (Keep spoilers low on the end of the story arch, and very focused in this release); if anyone wants to be more informed about daily work remember you can join the discord ;)

For those already there, most of this information will probably not be very new.

November Summary/expectations:

First Week(finishing now):
Wrapping up the first Beta.

Second and Third Week:
-
Release both the first Beta (not many days away) and the full Beta of 0.15,
-Fix the problems that may appear in both releases.

November 14: BFL release anniversary! Started with 4 hours of gameplay and rendered with a toaster, we've come a long way!

Last Week:
-Continue working on 0.20,
-Start working on 0.19*,
-Wait for 0.15 to be out of the Beta danger zone, so I can share it with Field Leaders and make the MAC/Linux/win32 versions. Make another try on Android.

In-Depth:

About 0.15:

Going to be quick here, as is information mostly for those who are not up to date:
Biggest update since 0.12 in stills, animations, gameplay branching options (3 paths with more than 12 permutations), and a coding challenge (Nearly out the woods right now).

I should have not tried to fool myself thinking I will be able to pull this one out just in 7 weeks, and I should have pointed up to 3 months instead of 2, but I also didn't know it was going to grow so much in quantity of scenes and coding.
But I'm sticking to my word, I said it was to going to be on two months, so I'm just making a triple effort to have it soon as possible. First testers will not have to wait much for the first part of it. For the rest, you'll enjoy the update, specially if checking various of the paths ;)

*About 0.19:

Will be a fast and small release of Duke Comissioned scenes, all inside BFL universe, and various of them being actual in-game new content, getting depper into the Silk traders storyline. Rendering and coding of this update will take a pair of weeks while I wait on 0.15 beta results, fix stuff, make platform conversions, work on 0.20, etc etc.

About 0.20:

As the code and last minute renders mayhem of this month finishes, I'll be able to start sharing those low spoilers previews for 0.20 in a more constant pace as I like it ;)

PS: About that Kat Special!
Made some test renders of her some days ago, but there is room for improvement on making a better pic, so I'll go back to that Special when I'm not so focused on the release. Since last week every hour of work counts towards getting this coding beast finished.


And now, I go back to spear some asses ;)

November's Public Devlog

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