SamuZai
SeventhVixen
SeventhVixen

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End of August devlog

pic: 0.25. Grassmere Chamber of Commerce.

Well! That was an intense august.

I'm a bit delayed on renders due to all the 0.21 coding (amazing tech update), but as I already started coding 0.25 scenes 3 weeks earlier, everything will add up in the end.
On grassmere, free roam hubs are coded and some of the arrival scenes too!
Same goes for many freeroam interactions around all Kathia (Some even leaked on the last 0.21.c release.. xD)

I'm waiting to make sure 0.21.c is the last 0.21 release before start coding the chapter 1 travel changes, so we are all on the safe side.

Update on the renders side:

-200 Leffrin village renders (A bit more than a month ago). I guess I'll need around 150-200 more.

-110 renders on grassmere (I need at least 100 more, I guess I understimated the scenes)

Having all characters (17 new characters, for a total of 110 new talking portraits) and scenarios ready, renders will be flowing while I keep coding scenes.

But I guess the update will have around 600 renders, at least 100 more than I wanted.

So is going pretty good! I cheated tho, as I worked all the month only on BFL. But well, is good to make sure we get quick in our feet on our return.

Have a nice start of september! I'm for sure happy coding Grassmere around!

End of August devlog

Comments

17 new characters, WOW!

Thunderkiss

Looking good. Still a lot to cover but seems like your work flows nicely. We are looking forward to the next step. Thanks for the update!

Jason A. Eckman


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