This has been a weird, busy, stressful month and honestly not all of it is my fault. Some of you might know that I work as a volunteer medic in my area, which can mean a weird inconsistent schedule. We had some storms pass through, a couple of major car wrecks I had to work, and a grandma that ran herself over at a funeral among other things. Then you add in some big personal life things and social obligations and I was run ragged.
But I got stuff done. Honestly, I got most of the book laid out and thought I would have been done by now. Probably would have if not for the chaos. All I have left for the Exceptionals splat book is the rest of chapter 4 (3 more full character sheets, minions, and captains), the 4 new protocols and insert art for the protocols, chapter breaks, and cover. Art aside that's probably not too much work on the whole.
Frankly I'm just jittery and ready to start a new couple games. I've been refining Protect the Sacred in the background of my mind the whole time I work. ARRRRGHHHH! You have no idea the intensity and fervor I want to talk about things I am not ready to talk about yet. I will however inform you I have busted out a second whole notebook just for notes on this game
Previews this month is something I'm currently laying out. Namely, mostly full character sheets to use as npc's or ready to use characters at your table. These are Jorge Santos and Henry Ho, who you might remember form other previews as the married geno couple who run The Cairo, a community space people from all over the county travel to exist in to just exist as themselves.
We also have Richard Walker, who you might remember from the core book as being the telekinetic with a diner removed from time and space in his eyes. He is part of a group of people who are implied to be the students who escaped after a Jean Grey/Xavier School equivalent was raided and destroyed by the government after being labeled as dangerous radicals. These kids and the friends they made, are now grown up, living the ideals they were taught and maybe even being superheroes themselves, showing how ideas don't die easy. I see them as characters players could easily pick up, or could act as mentors. They're not the youth team anymore, but they were the youth team before the current one.
New Mutants to Generation X. A lot of them are personal x-men oc's (shh, don't tell)
I think this was kinda important to me because I kept thinking about the Occupation of Alcatraz, which was this important moment in the Indigenous civil rights movement where indigenous people occupied and lived on the famous island for 19 months as was their Treaty right until it was forcibly ended by the us government (a lot of "mysterious" fires). They ended up setting up a school teaching their own cultures, history, and traditional languages (still illegal at the time), set up a radio station, and offered an opportunity for indigenous peoples from all over the country to organize and find kinship in a way they hadn't been able to before. It's directly linked to indigenous civil rights movements all over the country helped in the american governments termination policy on indigenous people among many many many other things. The only thing really comparable to this is Standing Rock.
But leaders from the movement were targeted by the cia (not only here, but afterwards) some folks got assassinated. But still, these ideas did not die. It continued on the movements like A.I.M., The idea of Indigenous people's day, inspired other occupations, The trail of broken treaties, the BIA occupation, Wounded knee, and the Longest Walk. I don't think I did enough to really push it as hard as I could admittedly, but the seeds are there.

