SamuZai
bramblewolfgames
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Monthly Update: Let The Magic Begin

Last update I told you all that I finally finished the first 14 playbooks that all-together form the Form Lodges. Essentially who is your adventurer as a person? What makes them a good and valuable member of your adventuring team? Why does the camera follow them?

But the next and last set of 14 in what  I think will be the most exciting part for most folks. It's magic. Namely it's how your character connects and relates to magic. The surface level of this is the magic and fun sort of things your character can do. But magic in this setting is at least on a literary level, an expression of the stories we carry with us. It is an expression of culture and connections. So let's talk about what the playbooks actually are:

The Artifact - Pretty much what it says on the tin, someone with a connection to a magical artifact.

The Blessed- Someone who cultivated a connection through a magical or cultural institution

The Companion - Someone who has a magical figure or creature connected -n a usually ally-like relationship

The Cursed - Someone that crossed a boundary or broke a rule of magic or culture and is now feeling the consequences, but has decided to do something with it

The Enigma- Someone empowered by embodying an urban legend

The Favored- Someone marked or favored by a supernatural power

The Fringe- a newer manifestation empowered by conspiracy theory and spiritualist movements resulting in psychic powers

The Paramount- someone with a specific or amazing talent or ability beyond human normal

The Prosed- someone empowered by a character or work of lasting cultural impact or canon

The Promethian- An artificial created being connected to magic in their own way

The Scion- Someone with a directly familial connection to supernatural beings

The Strange -someone able to take on the form of a monster.

The Spirit- A number of spiritual beings human and inhuman

The Talented - someone who forged a connection to magic through study, work, and trial

Progress bars!

I'm hoping I get a lot further by my next report. Teeth issues and recording nightmares should me behind me after descending upon me like a swarm of time-eating locust this month. But 14% on about 56 pages of content is still very solid.
Other Projects:

Novel Notes are in progress, grinding out some world building titles still. I'm fleshing out more distinct identities for my schools of magic.

Started research on a smaller journal-based solo rpg I might be able to pump out and get turned over before the giant big book RPG Protect The Sacred Looks like to be. Mostly looking to see how  to structure a journal game. Do you have any favorites?


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