SamuZai
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Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2

Get the Best of Both Features from Elder Scrolls Deliverance and the Latest Directional Attack Framework I recently Created.

I got feedback from a lot of users that didn't want to switch to the directional Attack System and Preferred FP Revo and Elder Scrolls Deliverance because of the Lack of follow up combos afterwards or just movesets in General.

Now after combining the main features of the two projects; It brings several different advantages such as Both SE and Anniversary Edition Users can use it without issues since ;

- it uses a different Blending Implementation therefore not requiring mods like Maxsu's Attack Direction Control.  

- The Event Detection is Faster, so the Directional Switch is Instant; holding the button for the combos isn't necessary either. You'd only hold to delay/feint but direction detection is instant. 

-ATTACKS UNDERWATER AND UNDERWATER SPRINTING IN FIRST PERSON IS NOW ALSO AVAILABLE

Anyways guys, apologies that this took a while, First Person animations + behaviors are not AMR based so I had to re-add the annotations + motion data for each animation again in Directional Attack Framework's Behavior Project.  Some of my friends are working on an FP rig that supports AMR, but it still has a long ways to go.

Instructions:

*For New guys who want to implement this but don't know where to Start*


https://www.skyrim-guild.com/fundamentals

^^ this is a general guideline on installing behavior mods and what behavior mods require. A brief description including links to all requirements are there; For this post, Disregard Skyrim Platform

Also, Maxsu's Better Power Attack Direction Control is No Longer Needed

I'm Transitioning all my guides to our Website(Skyrim-Guild) for ease of Access. 

If you're interested into the full concept + display of features + Customization for the Directional Attacks, go here:  

https://www.skyrim-guild.com/precision-based

 The guide for this type of combat is practically done; Though, if you're wondering where the ABR/Inquisitor or other stuff are, they still have a long way to go. It's often misunderstood that documentation for these things are easier than the whole creation aspect. 

  Personally I find it harder. I honestly hate the publishing side of things, It's a massive time sync, and even a slight change to your concept requires you to change paragraphs, requirements and visual aids, Like I haven't produced that much this month compared to my usual rate because what I focused on are the guides and I haven't even finished some of them. 

    But they're definitely necessary and yes they're not being neglected. Right now, I've created too much catalog with varying options that will really be confusing without something more organized.   So yeah I understand the importance. Anyways, Thanks for the support guys! Hope this one for today improves all your experience! Happy Modding!

Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2

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