for those that still use my Creature behavior Edits, Install the version attached here which omits Draugrs from the patch to make them work together
I want to overhaul My old Creature Behavior Edits mod but I want to focus on Each Creature Specifically and Not just use Basic Edits. So I start with the most simple creature behaviors which is the draugr, so right now we are still limited with no new animations and custom rigs are still ways off,
So this tries to make Draugr Combat more dynamic by changing their behavior frequencies Everytime they get hit. They will Cast the Block Event more often and they will Attack More frequently now. Installation: Requirements are
Nemesis - https://www.nexusmods.com/skyrimspecialedition/mods/60033
Maxsu's Hit Framework - https://www.nexusmods.com/skyrimspecialedition/mods/42574
Duff's Distance Based Combat -
*Mod will work without it but this complements this behavior as it lets creatures make decisions based on their distance to the player whether they get defensive or offensive when
closehttps://www.nexusmods.com/skyrimspecialedition/mods/60855
For new guys who don't know how to install a nemesis mod check here: https://www.skyrim-guild.com/fundamentals I'll work on More creatures in the future, Like I said, custom animations and animation rigs are still ways off, so these behavior edits are adapted to what we have right now, it will change once we get more resources like the possibility of custom anims
Bruce
2022-12-18 03:02:12 +0000 UTCMatheus Welter Rodrigues
2022-09-25 16:02:43 +0000 UTCRhyfelwr
2022-08-08 10:26:31 +0000 UTC