SamuZai
TheMithralCanvas
TheMithralCanvas

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Magnetarge

Armor (shield),  very rare (requires attunement)

The glassy surface of this shield shimmers with a pulsating rhythm. While holding this shield you gain a +2 bonus to your AC against metal weapons. This shield has 3 charges and regains all charges when you finish a long rest. 

Magnetic Draw. As a bonus action while holding this shield, you can spend a charge to point it at a creature you can see within 30 feet of you. If the creature is wearing metal armor, holding a metal object, or made of metal, it must make a DC 17 Strength saving throw or be pulled 15 feet towards you. A creature holding a metal object can release the item to automatically succeed on the saving throw. 

Iron Burst. As an action while holding this shield, you can spend a charge to create a burst of metallic thorns to explode from its surface. Each creature within a 15-foot cone must make a DC 17 Dexterity saving throw, taking 6d6 piercing damage on a failed saving throw or half as much on a successful save. 

Taking down a Ferroslime is no easy task, but can yield incredible rewards. The unique material it is composed of has impressive defensive properties. Its innate magnetism can repel or draw in other metals, reflecting blows from metal weaponry or catching armored combatants off-guard. And like the creature it was formed from, it can form piercing spikes to bring offense to its exceptional defense. An incredibly versatile material to utilize in crafting adventuring gear, if one is brave enough to procure it.

Magnetarge Magnetarge Magnetarge Magnetarge Magnetarge

Comments

That’s correct! Total of +4 against metallic weapons specifically.

The Mithral Canvas

Just to be sure I get the wording right, is it a base +2 to AC and an additional +2 specifically when attacked by a metal weapon?

Tuba With a Hat


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