SamuZai
JoaquiX
JoaquiX

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AVRTX R1

Join the Discord server to get the pack!
Run !download with Beta Access tier in the Patron channel

For a few years I've been interested to see what AVPBR would look like in the Bedrock PBR format for RTX, I had plans to make a version of AVPBR in that format, and now that I've done enough textures for Retextured, I'll start this new project AVRTX.

Why AVRTX and not AVPBR?
-AVPBR was already used for my packs and it would lead to confusion when someone asks questions about AVPBR and has to specify the game edition.

It doesn't look the same as in Java
-AVRTX needs to be done from scratch due to missing features in the Bedrock format, lack of various effects that labPBR has over their format, and there's texture edits that are meant to improve the visuals and add depth to them.

I've tested the PBR format for a few weeks and found many ways to take advantage of the features it has, and techniques that I've used in the labPBR format that can still be used in RTX, so you are getting the quality you would expect from AVPBR but in Bedrock!

Alongside the pack, there's a feature that can be enabled and disabled through the Global Resources tab, AVRTX comes with a toggle for Glowing Ores just like AVPBR Retextured!
The ores don't emit light as strong as the power of the sun but they do emit subtle light while still glowing in a neat way. 

As much as I support Java, I'll try to support Bedrock, in the RTX format for now.

Changelog

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AVRTX R1

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