Path Finding System Beta1 Fix
Added 2024-05-25 23:48:03 +0000 UTCAccording to the feedback from supporters, this time some urgent updates were brought to fix some problems.
Fix: In the inactive state, loading navmeshBuilder.cslist reported an error, which caused the problem that the pathfinding grid could not be baked. This will also make the Demo scene unusable.
Fix: Turn on the fade-in and fade-out of the controller after walking is completed. The foot controller is still not released. This time caused the Timeline action to play abnormally.
Add the character reset function to solve the problem that the character may be stuck in the model and cannot come out.
Add skeleton to realign the characters.
Added necessary explanation information in the plug-in panel.
The free version opens up more necessary options.
Optimized UI display.
Comments
What is the activation code for this? The female character's walk is very funny. I want to fix it but it is disabled.
sibel candan
2024-06-10 22:18:14 +0000 UTCThanks I’ll watch the video again
AnimatedLife3D
2024-06-09 00:40:14 +0000 UTCFirst of all, please refer to the operation in the video post completely to ensure that every step can achieve a similar effect with me. For example, the baking of NavMesh, when you turn on the Debug display, you need a better coverage of the green Mesh. For more specific information, I strongly recommend that you join my discord server: https://discord.gg/5VFucsQHZC. To provide more specific feedback, such as videos.
PluginIdea
2024-06-09 00:35:08 +0000 UTCHello, I have tried to install the navgat plugin to scenes, but the feet are always stuck to the floor, please help. thanks
AnimatedLife3D
2024-06-08 23:36:01 +0000 UTC