SamuZai
thor2000
thor2000

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Demonic Creatures Goblin Village

This is a beta version (as promised) of a rather large goblin village. It holds 26 actors ranging from soldiers, workers and different type of durzogs.

Almost every actor have custom AI packages, so they will have daily routines similar to human NPCs in towns. Depending on time of the day, they will be smithing, lumbering, hammering, drinking, mining, chilling out, chasing durzogs or be chased by durzogs, praying and cleaning. Some will go to sleep when night comes making the village less active.

The village is kind of separated in two. You have the base ground area where all tents and fireplaces are placed along with guard towers, defensive stockade walls and platforms.

The second part is attached to the mountain itself (similar to the way goblins build underground cities in the Hobbit movies). The highest part of the village holds a temple for the boss goblin himself.

ERRORS:

There is a couple of navmesh issues where goblins tend to stop. There is also a spot where an invisible obstacle hinders the player to walk past it. The player must jump to pass through. The goblins seems to get past it though.

HARD REQUIREMENT: Demonic Creatures v1.7 (and above)

HARD MOD Conflict: Player house HJERIM.

Furniture features:

Alchemy bench, Tanning Rack, Forge, Workbench, Grindstone.

Smelter and arcane enchanter is missing but will be added.

Creatures that may inhabit the villlage:

Cragkin Goblins (riekling based), Mihail Goblins (human based), Mihail Durzogs, Warzogs, Ogres (giant based), Goblin Berserkers (draugr based), Orcs (troll based), Snowgoblins (falmer based) and Rockbiter (falmer based).

PS:

All actors are leveled. So their type and difficulty will depend on your character level.

Location:

Just southwest of Fort Sungard (across the road and up in the hills), You can spot the guard towers from the road (their empty at the moment).

Download link for LE:

https://drive.google.com/drive/folders/1BCIyKyTzaDTENvkjW_urDqqXRgP4Q4rJ?usp=share_link

Download link for SE:

Removed dl link due to elevating errors between structures and ground



Plans:

1 Man up the guard towers close to the road cause their empty.

2 A few more goblins here and there.

3 Add more clutter.

4 Fix a couple of navmeshes.

5 More raid stuff like torn wagons, dead human NPCs on the base ground.

6 Prisoners.

7 A new type of living house quarter in the heights above the forge area.

8 Scouting patrols that will leave the city to hunt in Falkreath forest. Maybe also some patrols that will assault victims on the road by night.

Other ideas are welcome :)

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